Penalty for fighting on a body?

Jeff Wilder

First Post
In my group, for as long as I can remember, we've instituted a -2 penalty to attack rolls for attacking from a square that contains a body. The rationale is that the footing is poorer, there's not as much room to maneuver, and so on.

I like this rule, but now as I consider dramatically paring down my house rules, I've begun to wonder if there's any way I can keep the rule and actually justify it as a "non-house" rule. I've done a cursory search and can't really find anything appropriate.

Anyone got any ideas?
 

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The closest is probably the definition of difficult terrain, but that only hinders movement, not attack rolls.
 
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*nod* that's how I handle it - dead guy in the square = difficult terrain. Remove the miniature (or plastic caveman, as is more often the case), and draw a little prone stick figure with X'ed eyes in its place.
 

You may want to consider the character entangled in terms of his feet getting tangled up in the body while trying to move, etc. This of course also incurs a -4 Dex penalty, but I think it makes sense since it would make movement to avoid blows difficult.

To house rule that, might just consider it half-entangled so only -1 to attack and -2 to Dex.
 


Marimmar said:
I'd go for the difficult terrain approach too, if at all. I find keeping track of dead guys bothersome.

Couple of things to mention, regarding keeping track of the position of bodies:

(1) Alea Tools (www.aleatools.com) makes circular bases in different colors, perfect for marking different conditions of characters and squares.

(2) Green Dragon Studios plans to include a stamp of a corpse in their next set of Dungeon Stamps, I believe.

I think I could probably live with making it difficult terrain. I just remember thinking there should be some downside to corpses piled up like a snowdrift. Making it a movement penalty is as good as making it an attack penalty.

Am I correct in my impression that moving into a space that is difficult terrain can't count as a 5-foot step?
 

also there are some companies that make 'dead' miniatures...Granted, I just hacked up my 25 year old lead minis and voila...
 

Difficult terrain counts as 2 squares of straight movement and 3 squares diagonal.

~Marimmar

PS: Aren't there some corpse counters in the 3.5 DMG?
 


*shrug* If it were me, call corpses unnattended medium-sized objects which means balance checks to move through or stand in the square. multiple corpses makes a stack of corpses, which is a large object (or larger, if you've got particularly industrious PC's), blocking the square(s).

Unfortunately, though, IMC, I just don't care enough unless the corpse is terrain.
 

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