People do stupid things

Rogue Silencer

First Post
Im a begginer at dnd(5th level)so i dont really know the dos and donts yet.after fighting a giant bagder my party had to find a stolen letter.There was a big cliff and when i got to the bottom i yelled and well...you know the rest .immediatly atfer id yelled the dm went"here,here here.Just wanderin if any body had some stupid stories:D
 

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Unfortunately, we don't "know the rest" because what you posted didn't make much sense. OK, so you fought a giant badger. Then went on an adventure to find a stolen letter? And somehow ended up at the bottom of a cliff. And then something else happened that is completely lost in your post.
Please be a little more thorough in your posts to describe what's going on or we won't be able to understand you.
 

RS is my son's friend; he's 12...so go easy on him. Let me fill in the rest (I think he was posting that as though speaking to me).

He and my son play rogues...teenage brothers. Born and bred in the largest city in my campaign world, and have no experience in the wilderness. So, on their first wilderness adventure, they end up fighting a dire badger. After defeating it, they come to a narrow canyon, and as teenage boys are wont to do, began arguing about things. It never occurred to them the canyon might create echoes. The echoes of their argument not only gave away their position to the goblins they were tracking, but masked the approach of the goblins, as well, catching the players off guard when they attacked.

What reallly makes this funnier is that they weren't just roleplaying their characters, they were actually arguing with each other about who did what and who screwed up during the badger fight. I just incoporated the argument into the game, and it worked out for a great encounter and combat scene.
 

The stupidest thing I've seen lately was when we were playing RttToEE. We were in the temple. One of the players was playing a psion with some sort of photographic memory ability. The DM was describing all the horrible evil art on the walls of the temple. The conversation went something like this:

Player: "Ok. I use my power to memorize all the images."
DM: Um... you understand these are utterly horrible, nightmare-like depictions of hell, right?"
Player: "Yeah. I memorize them."
DM: Um.... These are like images of insane madness and demonic torture and other-worldly horror... are sure about that?"
Player: Yeah, man. I memorize them."
DM"... ok...."

Later, the character went insane.... ;)
 

Welcome to the boards.

We had the usual.
DM "You see a (insert ridiculously powerful creature here)."
Player "I attack"

The most recent must have been Lord Zoth - a Domain Lord in Ravenloft and quite powerful Deathknight, a combination that makes him nearly Indestructible while having the ability to cause copious amounts of damage. And one of the players actually said. "Let's attack him".
 

A stand-out stupid thing I did once was while playing a 2e game where the players had to find the lair of a vampire and slay it. After hacking and fighting our way through the various minions and traps, we come to a small chamber, empty of everything except a sarcophagus on a low platform and a burning candle atop a tall candle holder.

Next, we start bickering about the next course of action. This takes forever. My character, a bounty hunter, goes to examine the coffin, and finds no way whatsoever to open it. It appears to be a solid block of stone. Without even thinking about it, and to this day I don't know why I did it, I pinched out the candle's flames. As the room plunged into darkness, the DM began laughing and gleefully described the sound of stone grinding on stone and the glowing red eyes of the vampire as he rose from the sarcophagus. All I could do was stand there and repeat, "I didn't mean to do that. I REALLY didn't mean to do that!"
 

In a 2e game, the group had to get into a guarded building, but we had been advised that there was a secret passage. If could find this, we could get in easily.

We were searching for the passage and another PC was certain that it was at the bottom of an old well. When we were ambushed, his character convinced mine to join him in jumping down the well. He was wrong, there was no secret door down there. So we took falling damage, left the others to fight the bandits who ambushed us, and then we were easy picking for the archers who shot us as we tried to climb out of the well.

Our friends managed to defeat the bandits, but we turned what should have been a simple encounter into a near TPK. When playing with the same group (10+ years later), they still warn my characters not to jump down wells.
 

If you find a smoking flask at the bottom of a pile of bones, don't open it until after thoroughly examining it with magic. I won't mention what specifically bad thing happened, but suffice to say that when the party got stuck in a combat they couldn't win, it was the flask-opener who got left behind to cover their escape... by being eaten...
 

Our group was cleaning out a guard tower full of orcs/bandits going bottom to top without securing or watching our back trail. an alarm had been sounded and orcish reinforcements came in behind and under us when we were going in to the last level of this tower. so we decided to let them come to us through a narrow opening and slaughter them in detail. The orcs didn't like this plan and set the floor below us on fire. the heat forced us out on to the roof and then to scale down the exterior of the tower while under heavy bow and spell fire from almost the entire garrison...we fled very quickly, with most of us jumping the last 2-3 stories. Hate it when the DM runs monsters smarter than the characters.
 


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