My perspective on this is that 4E was pushed out before it was ready. They had an idea how to make wizards work and then due to time constraints were told to use the same pattern for all classes. Throw in a lack of playtesting. It had some interesting ideas, but I burned out on it towards the end of it's life cycle.
With 5E, they went the other direction, looked at old editions and tried to pull in things that worked while including a grab-bag of things from all previous editions including 4E. The main area where they may have misstepped is focusing too much on old school dungeons as their base assumption. But at the time, the only people around who cared enough included a fair number of old school gamers. On the other hand, I'm still happy with the game even if I think it could use a tune-up.
Now with this edition? They're listening to a lot of new voices, voices I may personally not agree with. But they at least seem to be continuing the processes that worked for 5E. Are they listening to too many blowhards (I can huff and puff as well as anyone at times) on the internet? I don't know ... it could also just be what they're seeing from the survey feedback.
My primary concern with the 2024 edition is the hard deadline. Having a deadline set before you even start a project is generally never a good idea. In any case, I'm not going to judge the stew before it's even cooked. I have no idea what parts, if any, of the 2024 edition I'm going to adopt. But even if it includes some things I disagree with, that's okay. Nothing is ever perfect, I don't see them making truly radical changes ala 4E, so I'm hopeful. Time will tell.