In the dying days of 2e, we tended to start at higher levels - 3rd through to 7th. That was due to more interest in Birthright style games, where the players are supposed to be princes etc. And also, yes, I think we had 'done the dash' as far as low levels go.
In 3e though, we havent been playing in too many games, so our group still starts at 1st. I personall prefer this for three reasons:
(1) As the character develops, he tends to get a few skills and feats that arent optimised towards a PrC or a feat chain, simply because he needs it at the time, or thinks he does.
An example - my players are currently 7th level, and 2 have multiclassed, and agonised at each level over what class to increase - and they have picked up languages, and craft/knowledge skills etc on the way - I doubt this would have happened otherwise
A comparison, a game I was playing in had reached 6th, and a new player joined, promtly making a Barbarian2/Ranger1/Fighter3.(or similar). bleagh.
(2) At low level, because of the more dangerous nature of it in some ways (low HP), combat and adventuring still has that rush of danger.
(3) At low levels, you often end up defining yourself by those miserable failures (hideous botches, inablity to hit ANYTHING etc), and by your unlikely sucessess (the crit that does max damage and just takes out the ogre).
I mean in Rolemaster, where at first level you suck
much, much worse than in DnD (just try killing a small dog - I dare you), we still always started at 1st.
Of course, YMM(aPD)V.
