hong said:
Because enough people bitched that the 3E rule that you were proficient in as many types of instruments as you had Perform ranks was unrealistic, and the designers listened to their customers.
Problem is, hong, all the customers who didn't bitch because they were
happy with the way Perform was in 3.0. The designers listened to
some of their customers, who I doubt are the majority.
I can't see anything in the rules where the bard is expected to sink several points into various types of Perform: all you need is the one.
And all the fighter needs is a longsword, but he gets a lot more options, doesn't he? And at the end of the day, IME, a lot of bard players want their bards to be proficient in at least a couple different perform styles. In 3.0 that was simple. In 3.5 it means an extra skill point cost.
And, really, the categories in the PHB are incredibly broad. Perform (wind instruments) makes you proficient in ALL wind instruments; Perform (string instruments) makes you proficient in ALL string instruments; etc. It's not like Weapon Proficiency (longsword), which is completely independent of Weapon Proficiency (shortsword), or whatever.
Actually, my DM created the same broad categories regarding weapons.
Large Swords
Hammers/Picks
Axes
Small Swords
Maces/Morningstars
Bows
Spears
Not sure if these are the exact ones, but you get the idea. Paladins and Rangers only get proficiency in three. It's an attempt to limit the amount of weaponry a single person could reasonably master. But (as I stated above) what annoys me is that he still allows the fighter to be proficient in all of them, even after admitting that such is unrealistic (hence the new proficiency system in the first place.) And yet the bard, the archtypical musician and master performer, is unbearably unrealistic knowing how to play all instruments.
In my mind, the new Perform is basically a result of non-bard players wanting realism in their games, but not too close to home. They actually play fighters, clerics, paladins, rangers, and barbarians, so they don't want any realistic weapon proficiencies, but since they don't play bards, it's a fine place to make the game more realistic.