D&D 5E Perform Skill: What's it good for?

Music instrument proficiencies, like gaming set proficiency are imbalanced vs thief's tools. That is a general problem. Maybe giving proficiency points and have them cost a different amount would be a good idea.
The medicine skill is also one that is as badly explained as perform. And perception is more or less too good to pass. Riding is outright missing.

You can gain proficiency in any tool using downtime days.
 

log in or register to remove this ad




It's well-hidden, but under the heading of "Downtime Activities," the third and final paragraph of the "Practicing a Profession" subsection (on the final page of chapter 8) states that having Performance proficiency, and using that proficiency to perform during downtime, allows you to "earn enough to support a wealthy lifestyle instead."

Chapter 5: Equipment states that a "wealthy lifestyle" costs a character 4 gold pieces per day, so these two pieces of information combined would appear to say you would earn about that much by doing that.

I never noticed this before - awesome!
 


Glad I'm not the only one who had that song going through their head!

Yeah, I did a quick ctrl+F to see if someone else had already made the joke--good God, y'all! :P

More seriously: yeah, Perform is in a really weird place. Especially for the Bard, because there seem to be few places where the three free Instrument proficiencies won't count just as well as Perform does...and plenty of much more useful places to spend your Skill Profs than Perform, whether you're a Valor Bard (like mine) or a Lore Bard.

Though this does have the somewhat-ironic result of my Valor Bard (with the homebrewed Academy Graduate background) being less of a performer than our Moon Druid (with the Entertainer background--he's a "slam poet" named Kann, whose surname is the elf word for "West.") Instead, my character is more like a scholar-warrior, well-educated but also well-armed.
 

Performing is singing, acting, orating, dancing, etc. Musical Instrument proficiency is playing that instrument. While both situations would qualify as a "performance" in common language, Performance the skill has nothing to do with the latter.

While I agree some of the skills/tools are little muddy, the general concept is that a tool proficiency requires a physical object to attempt (whether its thieves' tools, a flute or an alchemist kit) whereas a skill can be attempted naked and empty-handed. (However, you can sometimes use physical objects, such as a climber's kit, to assist is specific tasks while using that skill.)

In terms of Performance vs. musical instrument in practice, I would say that someone proficient in both Performance and a Musical Instrument should probably have advantage in situations where the circumstances allow them to actually "put on a show". They combine theatrics with their musical ability to make things more memorable/enjoyable.
 

Other than using performance as Oratory skill for making speeches, it really has no practical use in games I have seen. It is more on par with a tool proficiency in usefulness, and I would tend to allow people to take it in a limited form in place of such e.g. Performance (Poetry).

It can be useful for swaying large groups of people. I would allow a Performance roll to give an inspiring speech to help the militia keep their nerve, convince people not to burn a witch, or sway the elders to vote for your proposition. In all of these cases, Persuasion would work though normally. Most people that care about Performance already have Persuasion anyway.
 

Perform skill can alter the audiences mood -
making them happy, sad, angry, etc.

Need a mob to storm the gate?
Get them riled up with Performance

Trying to persuade someone to help you?
Sing them a ballad that appeals to their nature.

After the performance (and assuming they sit still and listen to it*)
"In general terms, an NPC's altitude toward you is described as friendly, indifferent, or hostile. Friendly"
So your DM might allow you to shift the attitude one step - DM determines DC
After your performance, or as part of it, you can make a persuasion check or some other check to try to get them to do what you want. (See DMG p 245)

*In my games this requires at least 1 minute
 

Remove ads

Top