shoplifter
First Post
Sure was, But we all get what you meant
Queenie122 said:Around the corner is a gelatinous cube. One of us walks into it accidentally, me and the other gal roll ones before we have a chance to do anything, are paralyzed and that's it. The whole party is now dead.
It was anticlimactic to say the least. For some of us, it was our favorite characters. It was cheesy and yes, I was bothered. It wasn't fun and I was under the impression that was what this game is about. I have enough drama in my real life.
So there is something "wrong" with me because I'm upset my character died and I should grow up or I shouldn't play anymore or whatever. But everyone wants me to keep playing and accept this is what happens and just deal with it. Why should I continue to do something that isn't fun?
~Queenie
rjmc64 said:For the sake of some grit and realism do I just say that PC death is part of the game, and without that risk the game loses something (which is my opinion) and take a chance of losing a player(s)?
S'mon said:
That's what I would do. I wouldn't want a player who won't play in a game where PCs can (permanently) die. YMMV.
rjmc64 said:Fenes2... so when you have higher level characters dealing with stuff like disintegrate or even paralysis by a monster who then would eat the victim what do you do?
ColonelHardisson said:As a DM, I'd stick with the decision for the characters to remain dead. Sometimes these things happen. I mean, I understand about losing characters you put a lot of work into - as a player in the late 1e era, I had an elven cavalier that ended up dead simply because he had the bad fortune to run into a band of giant trolls (without any way to make fire, by the way). I loved that character, but there was no way to logically bring him back, even with the DM and I trying to rationalize ways to do it. As a player, I think I'd also be in favor of keeping them dead - anticlimactic, yeah, but it's a classic D&D story. I mean, the gelatinous cube is one of those undersung critters from the very beginning of D&D - losing PCs to one is almost an honor ! It'll make the survival of furture characters even more exciting, by lending an air of danger to the game.
Bagpuss said:
I wouldn't want to be a player in a game where the DM wasn't willing to permanently kill characters.
Grazzt said:
Agreed Bagpuss. Me either. Nor would I want to play in a game where the DM consulted with or got his player's consent before offing a character (or characters).