Permanent Arcane Sight... help with rulings plz...

I'd let Arcane Sight foil HiPS in the same way it foils invisibility (since LoS to the aura is not being blocked), but not real hide (where LoS to the aura is being blocked).

Detect Magic would work better against hide, since it can also work through barriers to a degree (Arcane Sight works on sight only). Similar to Detect Thoughts (if there is any magic to detect, that is), just not as accurate (you don't know what's there, just that there is some magic, but at least you are alarmed that something is there).

Bye
Thanee
 

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Thanee said:
How about Glitterdust? You don't have line of sight to a creature covered by that either, or do you?

I really don't think there should be a 50% miss chance with Arcane Sight. 20% at most.

Well I guess at the end it depends on someone wants a magic aura to be like... I don't think it's much worth debating it, since the core books don't say, I guess it's up to the gaming group. :)

When I wrote my previous post I was thinking of Arcane Sight working almost like Detect Magic, you can pinpoint the location and estimate the strength and guess the school of magic.

You probably noticed that the spell description says "you see magical auras" and therefore you are playing that you can... well... SEE it like it was an object. If that's your view, and the description definitely supports it, then I suppose it's fair ruling that you also have line of sight for spell targetting.

It's still totally up to anyone to decide how much does a magic aura look like however, it doesn't necessarily have to be the same shape as the creature for example...
 


not every creature on the world will have permanent Arcane Sight (not even every wizard will), so why would that make Invisibility obsolete!?
I was exaggerating a bit, but a permanent Arcane Sight foils the biggest tactical advantage of Invisibility... being able to watch the party and/or get into ambush position easily. It (seems to) make that part of Invisibility obsolete when dealing with encounters with this specific party.

Then you're just weird, because Arcane Sight does absolutely NOTHING against Hide, as you can see from its description.
I'd let Arcane Sight foil HiPS in the same way it foils invisibility (since LoS to the aura is not being blocked), but not real hide (where LoS to the aura is being blocked).
'Hide' doesn't always mean physical cover. Concealment is enough, and in the book, they quote 'shadows' as one example. Since darkvision can also spoil that (p. 152), IMO it's fair for Arcane Sight to work too.

How about Glitterdust? You don't have line of sight to a creature covered by that either, or do you?
That's another judgment call, but why not? I guess it depends on how visual you imagine a magical aura to be, but Glitterdust specifically gives a -40 to Hide checks, while Arcane Sight doesn't mention any numbers.
 

schnee said:
'Hide' doesn't always mean physical cover. Concealment is enough, and in the book, they quote 'shadows' as one example. Since darkvision can also spoil that (p. 152), IMO it's fair for Arcane Sight to work too.

I am not sure if I know exactly what you mean, but at least it's obvious that if you don't have a magic aura around you, Arcane Sight detects nothing.

A Rogue who is simply hiding somewhere is obviously not detectable by Arcane Sight because "AS detects invisible creatures"... If the Rogue has a spell cast on him or is carrying a magic item, AS would detect the aura and possibly spoiling the hiding, but that's not to automatic. For example, the Rogue could have a magic ring and be hiding in darkness thank to the concealment; AS would detect the aura of the ring and its location, but that doesn't automatically let you spot the rogue or see it clearly... you just feel or see the ring's aura, how do you know there's a rogue attached to it?
 



Arcane Sight is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. So a well hidden, high level rogue could be safe through the virtue of just hiding behind a leaden tower shield...

Or he could just get a wand of magic aura, ding (using his UMD) his stuff once per day, and never be seen with Arcane Sight. I guess the poor wizard got "backstabbed" after all...
 

schnee said:
'Hide' doesn't always mean physical cover. Concealment is enough, and in the book, they quote 'shadows' as one example. Since darkvision can also spoil that (p. 152), IMO it's fair for Arcane Sight to work too.

Ok, let me rephrase that. I think Arcane Sight detects auras, as long as they are note physically hidden. Therefore it will detect someone hiding with only Concealment, since there is still Line of Sight. So it will always foil HiPS and sometimes even real Hide, unless used with cover, that is.

Or maybe gives a +20 circumstance bonus to spot at least in these situations.

Bye
Thanee
 

schnee said:
Does Arcane Sight automatically allow you to see invisble creatures? I've seen threads here that conclude - since AS sees magic auras, that someone with Invisibility still generates a Glamer aura that AS immediately perceives. So, no invisibility works within 120' of the mage. I'm having great difficulty in this... I see the logic, since tremorsense and blindsight beat the Inviso, but... this makes See Invisibility obsolete. It also makes Invisibilty, Greater Invisibility, illusions, and any number of other spells that conceal or alter perceptions obsolete. For a 3rd level spell? Doesn't seem right....

..........

....If I were to limit AS, I'd say it allows the spellcaster to see the Glamer aura of an invisible creature. He could tell the strength of the Inviso spell, but that aura would obscure all others. In addition, he could target the aura itself with a Dispel Magic, but not target the invisible creature (so no Disintegrate or Magic Missile). If he wanted to attack it, he'd have to use an area effect spell to hit the area around it (such as Fireball or Lightning Bolt).

We faced a similar problem IMC, because of a PC becoming a Dweomerkeeper ( the ComDiv-WE variant ), which at second level gives permanent "Arcane Sight" as a class-power. Scary, right ? Not really

Several points trender the "detect magic" function less useful than you seem to imagine, though. First-off, you have to be looking in the right direction, and realize you sense an illusion-type magic approaching, without any physical object related to it and you have to make a spellcraft-test, a conscious action IMHO, because it is called you _can_ make a spellcraft roll, making it a choice of the character, instead of phrasing you make a spellcraft roll, to even tell it is an illusion-type magic. This is similar to detect magic, in fact it is the same paste-and-copy text .
This of course requires some degree of concentration, which becomes hard if you are trying to do something else at the same time. And even then, you may still not know what sort of low-level illusion you are facing (reality and circumstances may give clues, though). On the other hand, you need not spend a second and third round on determining the sort and strength of magic.

Second, you have to spot the magical aura in the first place, often not all that easy in a magic-rich environment or crowded conditions - that is, picking it out from the background noise. Easier in a peaceful rural environment,far less easy in a magic filled dungeon or BBEG lair - starting with magical lighting and going up from there.

Third, you do not get told the precise spell/power at work with Arcane Sight, ever. That is something that only Anaylze enchantment or Greater Arcane Sight can do - as stated in their respective descriptions.

Fourth - as for Illusions and Invisibility. Arcane Sight tells you only that illusion magic of a certain strength is in use in a certain area, e.g. a set of squares. What is done precisely is left to the faculties of the mage observing. Is what you see an illusion or a real thing on which some illusionary effect is at work ? Your call. Do you note that strangely mobile magical aura approach you from over there inthe middle of your heated debate with Comte de la Funz ? Question of your alertness and mental acumen.

Fifth - Arcane Sight works only to 120' or the limits of your sight - hence if you can only see 30' by using a torch and being a human, or 60 ' with darkvision, you only see auras within those 30'. It is stated nowhere that auras etc. glow like beacons/torches/lightsources once they come into Arcanes Sight's range.

Sixth - even by being aware that an invisble something is coming for you, you still cannot see its imminent attack on you in detail. Hence, you do loose your Dex bonus to AC and are open to a sneak attack. You may know where he stands (the square ) but how do you tell how he stands, fights, dodges, pulls out stuff or moves away ? Sorry, he is still invisible, even if you know he stands right next to you.
 

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