Pet Peeves....


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Two pet peeves:

1. The fact that in 3/3.5 it is possible to have a 40th level Commoner/Expert. I wasn't crazy about AD&D 2e's view that everyone other than the PCs are "0" level, but 3rd edition's response is just dumb. And don't get me started on the fact that that 40th level Commoner/Expert could kick the ass of a 10th-level Fighter.

[I can't wait to see some rules-lawyer with too much free time on his hands post a rebuttal showing that the 10th-level Fighter would actually prevail.]

2. The fact that WotC cynically released 3.5 THREE FRIGGING YEARS after 3.0...and everyone eagerly ran out and bought it. And when they release 4.0 (or whatever the hell it'll be called) three years from now, you fools will all buy it then, too.

Hmmm...getting grumpy and rude. Going to bed. Sorry.

:\
 

another one of my pet peeves - the magic system.

Personally, I cannot really get into a fire-n-forget system, especially when it also encompasses the the lack of possibility of failure. Magic is often described as wild, hard to control, difficult, etc... And yet, here is a system in which it says that once you learn a spell, you will always know, and ALWAYS cast it correctly. if somebody interrupts the casting process, you lose the spell... oopsie...

As another person pointed out, the spell slot system enforces a meta-game concept. While I have not problem with limiting the number of spells a character has per day, I am sure that somebody could have come up with a better system than the fire-n-forget (I know that spell, but I can only cast it if I prepare it ahead of time, and then only the number of times I have actually prepared it - I know, but I don't know it...)
 

Sebastian Francis said:
Two pet peeves:

1. The fact that in 3/3.5 it is possible to have a 40th level Commoner/Expert. I wasn't crazy about AD&D 2e's view that everyone other than the PCs are "0" level, but 3rd edition's response is just dumb. And don't get me started on the fact that that 40th level Commoner/Expert could kick the ass of a 10th-level Fighter.

So... is this expert 500 years old? It would take a while for someone tanning leather to work their way up to 40th level. [PLOINK]

Sebastian Francis said:
[I can't wait to see some rules-lawyer with too much free time on his hands post a rebuttal showing that the 10th-level Fighter would actually prevail.]

See above.

Sebastian Francis said:
2. The fact that WotC cynically released 3.5 THREE FRIGGING YEARS after 3.0...and everyone eagerly ran out and bought it. And when they release 4.0 (or whatever the hell it'll be called) three years from now, you fools will all buy it then, too.

All right. All those in favor of Sebastian being in charge of our purchases, please raise your hand. Wait, I've got a better idea. We'll just vote him GOD, and he can make all the decisions for everyone!

Seriously, you get upset over what other people buy? You get pissed when a company puts out a new product? Man, it sucks to be you. Have you considered medication?

I spend my time worrying what *I'm* interested in. Maybe even finding some other people interested in the same things. We even get together and play this game, you know, that D&D thing? It's fun, because we all want to play together. It was hard to find them, and I ended up losing some players because they didn't agree with us, but now we're happy as bugs in a rug! Yay! And they all rolled d20's happily ever after.

Sebastian Francis said:
Hmmm...getting grumpy and rude. Going to bed. Sorry.
:\

That's Ok. There's a lot of people on this board who really need to LIVE AND LET LIVE. We can never hope to all play the same game. But, despite our differences, it is possible to RESPECT other people's choices. I know that's considered rather unfashionable right now, but that's life.

Viva la difference!
 

Rasyr said:
another one of my pet peeves - the magic system.

Personally, I cannot really get into a fire-n-forget system, especially when it also encompasses the the lack of possibility of failure. Magic is often described as wild, hard to control, difficult, etc... And yet, here is a system in which it says that once you learn a spell, you will always know, and ALWAYS cast it correctly. if somebody interrupts the casting process, you lose the spell... oopsie...

I don't really see this problem. If you stunt magic by introducing even more failure chances than those that are already built into the mechanics now, you penalize the wizard even more compared to the fighter. Of course, you could go up with the number of spells that can be cast per day, but I don't think that that's a real compensation. Higher power for the spells bears other problems.

Rasyr said:
As another person pointed out, the spell slot system enforces a meta-game concept. While I have not problem with limiting the number of spells a character has per day, I am sure that somebody could have come up with a better system than the fire-n-forget (I know that spell, but I can only cast it if I prepare it ahead of time, and then only the number of times I have actually prepared it - I know, but I don't know it...)

I really do not understand the difficulties so many people have at understanding the underlying logic of the fire-and-forget system. Probably, everybody should read "Mazirian the Magician" to get a feeling for that. Casting spells takes several minutes. As you don't have time to spend several minutes for casting spells during combat, you cast them already during preparation time, leaving out one last trigger word. The spoken spell is stored as magical energy in your mind and can be released by the trigger word. It's pretty simple, so where's the deal?
 
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fredramsey said:
Seriously, you get upset over what other people buy? You get pissed when a company puts out a new product? Man, it sucks to be you. Have you considered medication?

I do take medication for clinical depression, but I'm not sure if that's what you're referring to. :\

[For future reference: some people actually *do* take medication for medical conditions, and it isn't something to be made light of.]
 

Sebastian Francis said:
I do take medication for clinical depression, but I'm not sure if that's what you're referring to. :\

[For future reference: some people actually *do* take medication for medical conditions, and it isn't something to be made light of.]

So do I, for Bipolar disorder! So while I might joke about it, it is only joking in the sense that most people joke about it. You should know from experience that anyone who does not suffer from a disorder has not a single clue what it's like. So I was not really joking about *the real thing* ;)
 

diaglo said:
d02 trying to pass itself off as a D&D system... it ain't D&D.

My biggest pet peeve: broken records.

We know you think OD&D it the "only true system". We don't care.

3e is D&D in my book because I say it is.
 

fredramsey said:
So do I, for Bipolar disorder! So while I might joke about it, it is only joking in the sense that most people joke about it. You should know from experience that anyone who does not suffer from a disorder has not a single clue what it's like. So I was not really joking about *the real thing* ;)

Cool. Since we're both medicated, I guess it's okay for us to bicker. :) As long as we make up. ;)
 

Not sure if this could be considered a pet peeve, but here it is-

Lacking in realism. d20 seems to me that it's lacking in a realistic quality that games like GURPs have down so well. I like a realistic feel and it just doesn't seem to be there for me in the d20 system.

Mind you that I like D&D and we have played little else sense it came out, but I would like to be able to stab someone in the arm and say- "surrender or I'll take your eye next!" In D&D its- hack, hack, disarm him, take the AoO and "Surrender! Or I'll keep chopping on you."

Ahh- maybe I am just not getting the feel down, but its all about the realism to me- d20 lacks it.

Nice thread btw :)
 

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