Oryan77
Adventurer
I feel conflicted and I just need a push in the right direction.
I run a 3.5 game and am very heavily invested in it. To the point that I have an ungodly amount of reference files that allow me to quickly & easily speed up preparation of my 3.5 game. I have made custom character & NPC sheets, a custom 3.5 DM screen, and conversion after conversion of older edition monsters to use in my 3.5 game.
The thing is, I really like the Pathfinder core classes & the changes to the core races. One of my players is really pushing me to use PF, but he knows my predicament and would be happy using whatever I chose from PF. The other players are sort of new to D&D and don't realize the difference with PF & 3.5, so they probably will only care about using PF depending on the changes to their current PC.
So I'd like to ask for some advice on how I can switch out the core classes & races without making it hard on my end as DM. Here are some points on my main worries. Please feel free to rant as detailed as you want if you think it will help me out. Or feel free to talk me out of using the PF rules if you feel I would only be making things harder on myself.
1. I don't want it to effect my reference files & custom made 3.5 work.
2. I don't mind if my NPCs still use 3.5 core classes as long as there won't be much of a difference to the CR. If a PF PC Fighter is a bit more powerful than a 3.5 NPC Fighter, that's ok, but would it be enough where I would need to add a level to 3.5 NPCs so their ECL is on par with the PF party?
3. I don't mind using the racial traits from the PF core PC races. But my 3.5 NPCs will still use the 3.5 traits. Other than PCs gaining the extra 2 ability score points, is this a huge problem?
4. I don't want to use the PF skill list. I prefer the 3.5 longer skill list. So I would just use the Class Skills from the 3.5 classes. See any problem with this?
5. I could use the PF Skill points gained per level. Any problem with this?
6. I like the way PF handles how skill points are added to the list of class skills & cross class skills (giving +3 bonus to class skills). Does this make a PF character a lot better at doing skill checks? If I use this method, am I going to screwing up the 3.5 DC checks?
7. I would not use any PF Feats, spells, domains, or any other rules outside of the class specific abilities.
8. I could use the PF Character Advancement and Level-Dependent chart to determine XP and when PCs gain Feats.
9. I would use the PF class hit points, BAB, and Saves per level.
10. I could use the PF Weapon and Armor Proficiencies, but would it matter if I didn't? Not sure how much different they are in PF.
11. Getting the bonuses each level for choosing a Favored Class looks nice, but it looks like a more obscure rule that I'd have to keep up with. Plus it looks like it makes the PF classes even more powerful. Does it matter if I don't use that rule, or any reason why I should be using it?
12. I would use the PF class special abilities, but are there differences to the way any PF abilities work that are different from the 3.5 version that I need to be aware of? For example, some abilities are also Feats. I don't want to confuse myself when a PF PC uses an ability and it works different than my NPCs feat or ability.
13. I don't know a whole lot about PF. These are just things I got familiar with from browsing my book. But is there anything else I should consider in regards to cross-breeding the two editions? Should I not do it? It won't disappoint me if I don't do it. I'm just trying to improve the game for the players but at the same time keep it from causing me a headache in the long run.
I run a 3.5 game and am very heavily invested in it. To the point that I have an ungodly amount of reference files that allow me to quickly & easily speed up preparation of my 3.5 game. I have made custom character & NPC sheets, a custom 3.5 DM screen, and conversion after conversion of older edition monsters to use in my 3.5 game.
The thing is, I really like the Pathfinder core classes & the changes to the core races. One of my players is really pushing me to use PF, but he knows my predicament and would be happy using whatever I chose from PF. The other players are sort of new to D&D and don't realize the difference with PF & 3.5, so they probably will only care about using PF depending on the changes to their current PC.
So I'd like to ask for some advice on how I can switch out the core classes & races without making it hard on my end as DM. Here are some points on my main worries. Please feel free to rant as detailed as you want if you think it will help me out. Or feel free to talk me out of using the PF rules if you feel I would only be making things harder on myself.
1. I don't want it to effect my reference files & custom made 3.5 work.
2. I don't mind if my NPCs still use 3.5 core classes as long as there won't be much of a difference to the CR. If a PF PC Fighter is a bit more powerful than a 3.5 NPC Fighter, that's ok, but would it be enough where I would need to add a level to 3.5 NPCs so their ECL is on par with the PF party?
3. I don't mind using the racial traits from the PF core PC races. But my 3.5 NPCs will still use the 3.5 traits. Other than PCs gaining the extra 2 ability score points, is this a huge problem?
4. I don't want to use the PF skill list. I prefer the 3.5 longer skill list. So I would just use the Class Skills from the 3.5 classes. See any problem with this?
5. I could use the PF Skill points gained per level. Any problem with this?
6. I like the way PF handles how skill points are added to the list of class skills & cross class skills (giving +3 bonus to class skills). Does this make a PF character a lot better at doing skill checks? If I use this method, am I going to screwing up the 3.5 DC checks?
7. I would not use any PF Feats, spells, domains, or any other rules outside of the class specific abilities.
8. I could use the PF Character Advancement and Level-Dependent chart to determine XP and when PCs gain Feats.
9. I would use the PF class hit points, BAB, and Saves per level.
10. I could use the PF Weapon and Armor Proficiencies, but would it matter if I didn't? Not sure how much different they are in PF.
11. Getting the bonuses each level for choosing a Favored Class looks nice, but it looks like a more obscure rule that I'd have to keep up with. Plus it looks like it makes the PF classes even more powerful. Does it matter if I don't use that rule, or any reason why I should be using it?
12. I would use the PF class special abilities, but are there differences to the way any PF abilities work that are different from the 3.5 version that I need to be aware of? For example, some abilities are also Feats. I don't want to confuse myself when a PF PC uses an ability and it works different than my NPCs feat or ability.
13. I don't know a whole lot about PF. These are just things I got familiar with from browsing my book. But is there anything else I should consider in regards to cross-breeding the two editions? Should I not do it? It won't disappoint me if I don't do it. I'm just trying to improve the game for the players but at the same time keep it from causing me a headache in the long run.