The door beyond the guard room leads to a stairwell leading down to the first floor. Without the direct warmth from the hearth, the stone keep has to resort to leaching the heat from its occupants. An uncontrollable shiver runs down Herik’s spine as he walks down the spiral staircase to the floor below. The sounds of servants working and guards socializing murmurs softly over the distant sounds of a kitchen in full operation. The tantalizing smells you caught in the guardroom are actually weaker here, but you still catch a whiff of bread and meat that makes your stomach yearn.
Herik prepares himself, counts to three, then opens the door at the foot of the stairwell that leads into the keep proper. A long great hall extends in front of him, ending in a large set of double doors flanked by two guardsmen. The distance between Herik and the guardsmen is long, but the guards seem relatively alert. There is no sign of any rotgut like the bottle you found on the cellblock guards.
The guards look up at the sound of the cellblock door opening, but then quickly return to their conversation after seeing someone in the colors of Branderscar.
The hall is lit with several torches on sconces down its length. There are two doors at various distances on the west side of the hall, and one door on the east side.The double doors are on the north side of the hall, and the stairwell is on the south side.
---------------------------------------------------------------------------------------------------------------------------
Zelda tries to gain some kind of insight on where they are from the construction of the room they find themselves in. She tries to think back to the book on Ancient Keep Construction she read one summer, “Keep Out: A Beginners Guide to Talingarde Keep Design”. Unfortunately, she remembers little beyond the stupid name.
The ceiling of the room is timber laid flat over support beams. The timbers are inlaid with some simple carvings, but nothing overly complex or artsy. The ceiling is high, well at least to a halfing. Grumblejack seems to have little problem maneuvering through the doorways and halls, so you suspect the engineer followed the usual human mantra of “bigger is better”.