[PF] Way of the Wicked - Golarian

ahayford

First Post
The ogre looks at Rath.

Grumblejack will wait...Can't remember the last time Grumblejack had meat.

Grumblejack takes a seat in the corner, dragging one of the corpses with him. The howling winds do not hide the sickly crunch of bones and tearing flesh.
 
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Kaodi

Hero
Herik does his best to make himself look like one of the fallen guards with what is on hand. Once he is prepared, grabs the keyring from beside what used to be the door, and he quietly sneaks out of the room and proceeds forward into Branderscar prison. The stealthy aristocrat takes a care to be ready to feign normalcy at any time as he scouts ahead, memorizing the various passageways to report back to the group.
 

perrinmiller

Adventurer
Firvinianna Laali, Half Drow Elven Summoner

Firvinianna agrees that these companions of convenience do spend quite a bit talking and doing very little except picking up a weapon or armor. While they are standing around doing very little else, she turns to the human male magic user and remarks ruefully, “Indeed, we do not know where we are. Someone decided to kill our source of information before we could find out.”

She looks pointedly at Zelda.

Since getting an actual oath from the ogre that she will believe is probably impossible, she resolved to warily watch the brute since he cannot be trusted, “Some people appear to believe the ogre knows more than we do. I guess we are putting our lives in that trust.”

While they await the lone wolf’s scouting, she gathers up the rest of the gear and stows it on Aljalryaq, including the veil lying where she last saw it, abandoned.

“Aljarlyaq, these humans are too trusting of the ogre for no reason. And they appear to not think past escaping and fighting our way out of here. If we manage to get clear of the prison, we will need money and possessions. I am not so sure we should tie our fate to them after we are out of here.”

[sblock=Mini-stats]Initiative: +3
AC: 13 (10 flat-footed, 13 Touch)
HP: 10 Current: 10
CMB: +0 CMD: 13 Fort: +2 Reflex: +3 Will: +2
Conditions in Effect: None
Current Weapon in Hand: Longbow

Summon Monster I: 6/6 remaining
Cantrips:
Read Magic, Detect Magic, Acid Splash, Daze
1st level Spells: 2/2 (Mage Armor, Lesser Eidolon Rejuvenation)[/sblock]___________________________________

Firvinianna1-1.jpg
Character Sheet: Firvinianna Laali
 

perrinmiller

Adventurer
Aljalyraq, Black dragon-type Eidolon, Evil Outsider

Aljarlyraq looks at his mistress and replies in their private conversation.

"Do you want I should start killing them? It should not be hard with surprise."

The brief look in the dark elf's eyes shows his mistress considering it. But the slight shake of her head is his answer... for now. He remains still as the rest of the weapons and equipment is loaded, all of the while watching the ogre's snacking.

[sblock=Mini-stats]Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Conditions in Effect: Pounce, Power Attack (-1Att/+2dmg)
Current Weapon in Hand: Bite, 2 Claws[/sblock]_____________________

DM-PMiller-1.png
Character Sheets: Aljalyraq
 

ghostcat

First Post
Quigly knows that he is not particularly observant so waits for one of the others to look out for Herik's return. When none of the others bothers, he goes to the door, opens it a creak and looks out.
 

Shayuri

First Post
"Source of noise, you mean," Zelda sniffs. She looks up at the ceiling curiously. By her estimation, they'd probably be either underground, or up in a tower of some kind. A high ceiling suggested the tower, since who would want to dig out more rock and dirt than was necessary? A lower ceiling could be either.

Furthermore, if the ceiling WAS high, and slanted, it was almost certainly the roof too. And that could be a way out.
 


ahayford

First Post
The door beyond the guard room leads to a stairwell leading down to the first floor. Without the direct warmth from the hearth, the stone keep has to resort to leaching the heat from its occupants. An uncontrollable shiver runs down Herik’s spine as he walks down the spiral staircase to the floor below. The sounds of servants working and guards socializing murmurs softly over the distant sounds of a kitchen in full operation. The tantalizing smells you caught in the guardroom are actually weaker here, but you still catch a whiff of bread and meat that makes your stomach yearn.

Herik prepares himself, counts to three, then opens the door at the foot of the stairwell that leads into the keep proper. A long great hall extends in front of him, ending in a large set of double doors flanked by two guardsmen. The distance between Herik and the guardsmen is long, but the guards seem relatively alert. There is no sign of any rotgut like the bottle you found on the cellblock guards.

The guards look up at the sound of the cellblock door opening, but then quickly return to their conversation after seeing someone in the colors of Branderscar.

The hall is lit with several torches on sconces down its length. There are two doors at various distances on the west side of the hall, and one door on the east side.The double doors are on the north side of the hall, and the stairwell is on the south side.

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Zelda tries to gain some kind of insight on where they are from the construction of the room they find themselves in. She tries to think back to the book on Ancient Keep Construction she read one summer, “Keep Out: A Beginners Guide to Talingarde Keep Design”. Unfortunately, she remembers little beyond the stupid name.

The ceiling of the room is timber laid flat over support beams. The timbers are inlaid with some simple carvings, but nothing overly complex or artsy. The ceiling is high, well at least to a halfing. Grumblejack seems to have little problem maneuvering through the doorways and halls, so you suspect the engineer followed the usual human mantra of “bigger is better”.
 

Kaodi

Hero
Herik notes which door they came through after going through the processing for new prisoners, and picks one of the other doors on the West wall to head towards. He does his best to look calm and collected as he walks across the great hall and opens the door to go through.
 

ahayford

First Post
The guards seem unconcerned about Herik’s passing, returning to their idle conversation. Herik moves with purpose, crossing the hall and ducking into the first door on the left. The door opens into a darkened office. Evidently, whoever uses this room has not been here since night has fallen. A large wooden desk covered in a mountain of loose paperwork occupies one wall. Several simple chairs for visitors are arranged in front of the desk in a rather haphazard fashion. Two sconces are on either side of the room to provide light, but no one has lit them this evening.

A door opposite the desk leads to the north, as does another further to the west. The door you came through is behind Herik to the east.

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Grumblejack’s continues his grisly feast, taking care to pick his teeth with a very large bone shard.

You little ‘uns are a bit gamey for my taste.

He turns his yellow eyes toward Zelda.

Although my brother told me once Halflings taste like sweet cakes.

Grumblejack’s good natured laugh might be a little endearing if it weren’t for the fact his hands and face were covered in gore.

Swamp toad...now there’s good eats. Mmmm gator eggs fermented in bog water...

Fed and somewhat lost in an ogre reverie.....Grumblejack seems pacified for the moment.
 
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