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[PF] Way of the Wicked - Golarian

Herik takes a brief look at the paperwork on the desk, without touching it, before quietly moving to investigate the door to the North.
 

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Aljalyraq, Black dragon-type Eidolon, Evil Outsider

Aljarlyraq watches the ogre with some wariness and discusses it with his mistress silently.

"Good to know he is not bragging about the taste of dragon haunches. I am not particularly interested in finding out if ogres taste good."

[sblock=Mini-stats]Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 11 Current: 11
CMB: +3 CMD: 15 Fort: +3 Reflex: +4 Will: +0
Conditions in Effect: Pounce, Power Attack (-1Att/+2dmg)
Current Weapon in Hand: Bite, 2 Claws[/sblock]_____________________

DM-PMiller-1.png
Character Sheets: Aljalyraq
 

Firvinianna Laali, Half Drow Elven Summoner

Firvinianna is glancing at the gory scene with some trepidation and replies to the eidolon, “Yes, that would likely not taste very good. Still, watch him closely. I am hoping being well-fed and the promise of killing our captors and pursuers later will keep him following our lead."

"At least he refrained from mentioning what he thinks of elves, light or dark meat.”


After foregoing to snap back at Zelda, the dark elven woman has thought about the noise issue and says, “Perhaps some noise would actually be of some benefit. If we could attract guards to investigate our location, we can easily ambush them as they come through the door. Grumblejack on one side, Aljalyraq on the other to rip them to shreds.”

[sblock=Mini-stats]Initiative: +3
AC: 13 (10 flat-footed, 13 Touch)
HP: 10 Current: 10
CMB: +0 CMD: 13 Fort: +2 Reflex: +3 Will: +2
Conditions in Effect: None
Current Weapon in Hand: Longbow

Summon Monster I: 6/6 remaining
Cantrips:
Read Magic, Detect Magic, Acid Splash, Daze
1st level Spells: 2/2 (Mage Armor, Lesser Eidolon Rejuvenation)[/sblock]___________________________________

Firvinianna1-1.jpg
Character Sheet: Firvinianna Laali
 

"The crash from Grumblejack breaking apart the table should have been more than enough noise to attract any in the area." Rath looks around the guardroom. "What kind of attention are you wanting? We could remove an arm and hang it partly out of the door or we can simply make some noise as you suggested." He motions with his sword and shield as if banging the two together.
 


Herik quickly glances over the paperwork on the desk. Much of it is pages and pages of requisitions and order forms. Given to whom much of the paperwork is addressed, you guess that this is likely Sergeant Blackerly’s office. A diagram sticking out from one of the stacks of forms grabs your attention. You have discovered what you believe to be map of the keep. You can see that Blackerly has used the map to sketch out guard details for the next month. You can barely contain a yelp of triumph at your luck! In the margins of the map, Blackerly has scribbled a key.

Green = Guard
Blue = Dog



map.jpg

You do notice a strange yellow symbol on the map that has no mention in the key.

You could investigate the paperwork further, but an in depth search could take some time for questionable gain....time that you not have.

---------------------------------------------------------

Grumbleshack belches loudly and scratches his belly. He seems lost in thought.

Grumblejack knew a spirit talker like you once, before the tin men invaded our swamp. He kept the clan together...killed those that made trouble.

He smiles a jagged toothy grin.

He was smart, like Grumblejack. Knew when to fight and when to hide. Killed many of the little un’s before the rats gutted him. Once he was gone, the clan broke apart. Now Grumblejack is the the last
 

Herik silently praises the Iron King as he quickly grabs the map and stuffs it into his shirt. Stirring up his courage, he opens the door and steps back into the great hall. Gesturing politely to the guards, he heads back to back towards the room with the stairs. But no so quickly as to look suspicious.
 

Firvinianna Laali, Half Drow Elven Summoner

Firvinianna nods as the man mentions that breaking tables did not attract attention, "Yes. And, I doubt torturing a prisoner would have done it. If our scouting impersonator can get away with passing by guards, then surely he can lure them to their doom in small, yet easily manageable numbers."

"Grumblejack, I offered you the opportunity to continue killing those responsible after we leave this hell hole. It would be no different than following that other spirit talker you mentioned, except we plan to continue farther in the scope of our revenge. More fun in the long run, I imagine."


[sblock=Mini-stats]Initiative: +3
AC: 13 (10 flat-footed, 13 Touch)
HP: 10 Current: 10
CMB: +0 CMD: 13 Fort: +2 Reflex: +3 Will: +2
Conditions in Effect: None
Current Weapon in Hand: Longbow

Summon Monster I: 6/6 remaining
Cantrips:
Read Magic, Detect Magic, Acid Splash, Daze
1st level Spells: 2/2 (Mage Armor, Lesser Eidolon Rejuvenation)[/sblock]___________________________________

Firvinianna1-1.jpg
Character Sheet: Firvinianna Laali
 

Zelda watches the ogre impassively, not even flinching when it ruminates on the taste of halflings. She remembers well her time among her kin and bears them no particular love. More than one halfling had a name in red in her memory; she'd serve them up to the ogre raw herself if the opportunity presented itself.

"It's a prison. Thumps and crashes probably aren't too unusual. What they listen for is guards yelling for help. They probably have some code phrase they scream if things are out of control. Something that the others know right away what it means."

She shakes her head. "And the problem with your idea is that it assumes they're all stupid. They might lose a handful that way, but then some veteran with experience and a brain on his shoulders will take charge. They'll throw in alchemist's fire and smoke bombs, and come swarming in while we choke and try to put the fires out."

"Lets wait and see what news Herik has before we do anything rash." The halfling smirks. "I'm sure we'll have plenty of chances to be rash before we get out of here."
 

The two guardsmen at the end of the hall seem unconcerned with Herik's passing and continue their conversation as he makes his way to the stairwell. Herik tries to listen in on their conversation, but cannot manage to tarry long enough to make out anything worthwhile. He curses the wind and makes his way up the steps to rejoin the group.

---------------------

Grumblejack laughs again, the mirth sounding somewhat out of place on his broken face.

Spirit talker killed many ogres and tin men. Who have you killed elf witch? Where is your power?

The ogre turns to Quiggly.

How about you little 'un? Or any of you. Why should Grumblejack believe you won't end up on pikes on the tin men's walls?

Grumblejacks arm sweeps to include Zelda, Rath, and Sam.
 
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