[sblock=ooc]I hear ya, Grufflehead. Granted, I didn't exactly go through everyone's sheets to know what they could and couldn't do when I designed the adventure. It's not that long, frankly, but it's taking a bloodly lifetime. Partly my fault for getting behind in my posting.
but yeah, we're really not gelling as a group; which is weird, as everyone posts a lot. And we're basically the ENworld Pathfinder crowd. Maybe it's the double-bladed sword of being into pbp RPGs, and the edition that was made to "row row fight the powa" of the edition wars: we're all lonely loners walking a lonely road, who no one understands.
Fie to that! We have, I promise, one more encounter area (not necessarily one encounter or puzzle, but another area) and then I can call this adventure completed. Stick with me until then and we, my fine friends, will have bloody well ended a pbp game without it just dying off!
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The skeletal warriors are fast... fast enough that they're speedier than anyone in the party! As one they move forward through the Sarcophagi, as eeasily as if they were ghosts, and cut with their blades, slashing at the party! Then, after their attacks, they step back, the stone coffins once more between them and the party.
Julius and Angus avoid the cuts at them, Julius leaping out of the way while Angus deflects them with his armor.
Keepiru is not su lucky, taking a glancing blow to the head and shoulder that leaves blood trickling down his head and shoulder ((9 Damage))
Kain likewise is struck, but harder; an expert swing that ducks around his shield and into his gut ((16 damage))
Jack and Sindri are also hit, with devastating effect: two of the blows target the Eidolon, the first setting up the second for a devastating critical ((16 + 28 damage = 44 damage!)). Sindri, shocked by the attack on his friend, fails to watch his own skin and is likewise struck ((12 damage))
The Skeletal warriors, now back on the other side of the Sarcophagi, guard their flanks carefully from attackers. The realization comes to you that this area is designed somewhat to their advantage in melee.