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[pfrpg] follow me into shadows


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Initiative for Renya

1d20+4=5

[sblock=OOC]
Apologies (from me anyway) to FitD - we don't seem to be gelling as a group for some reason. We've got a really diverse range of abilities between us, and I was really looking forward to playing a game where 'stuff' wasn't nearly as important as the characters themselves. However, we seemed to take an age to sort out the door upstairs (which sucked the momentum out of the game), and now this encounter has gone pear-shaped because we've just been going through the motions up to a point.

I'm not advocating people sacrifice characterisation or anything, but perhaps someone taking a more active role as 'party leader' wouldn't be the worst idea? A bit more forceful decision making - people can feel free to disagree and RP it out, but when we're all just doing our own thing or not really concentrating on what's happening then this is the sort of thing that can happen. I just can't believe for want of something as potentially simple as a Comprehend Languages (which maybe nobody has, I don't know what's on people's spell lists) or a bit of creative skill use we've turned what might have been an interesting encounter into a situation where it's steel solving the problem for us. I'd hang my head in shame if I let this turn into a combat as meekly as this in a face to face game...

Sorry if that sounds like a rant, and I do have to shoulder my share of the blame for it. Maybe I've painted myself into a corner too much with my character choice, but if we get out of this and the game is continuing, I'm aiming to try and raise my game.[/sblock]
 

[sblock=OOC]Grufflehead: you are exactly right. I can handle Julius as the leader if everyone else is OK with that, otherwise I'm fine with someone else as the leader.[/sblock]

Julius puts his hands up as a sign of not wanting to fight, stepping ahead of the group a little, and whispering into the amulet uhh... do you happen to know of how to communicate with these things? or at least know what they are?"

[sblock=OOC]I'm putting my head on a block here, but does anyone have a communication spell? either tongues or comprehend languages?could be useful in determining what they are trying to say.[/sblock]
 

OOC:
[SBLOCK]
I agree with Grufflehead, I'd rather see a creative solution than a brawl. I'm going to try to play off the other characters in my posts and see if we can get more collaboration going.

Couple ideas:
Linguistics - Can we use it to get the gist of what is being said? I've got a +5, and can aid if anyone else has higher.
Scholar - Julius has this covered this already, hopefully the expert can help us out in the language department.
Invisibility - I've got Hide from Undead prepped, if all else fails I can make us all invisible and we can head down the tunnel.
[/SBLOCK]
 

Kain growls, "Ah! It had to be Undead. Foul things... there is no pleasure or glory in killing that which is already dead."

Kain draws his Battle Axe and prepares to face off...

[sblock=Initiative: 12]Forgot about this...
War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result.
1d20+3=12, 1d20+3=8
[/sblock][sblock=OOC]As I am playing social characters in virutally all of my other PbPs, I took the decision to make a Brawler - I'm a half-orc Oracle of War - so I really don't have much in the way of communication skills.... though I am a great Cook.

To make things like this go smoother, I propose that we let the DM roll the Intiatives from now on. We could supply him with our bonuses and he could just do them en masse. Just a thought.

Over the Table talk: Also, you want a creative solution? Flip the switch again and see if the Undead go home. :)[/sblock]
 
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[sblock=ooc]I hear ya, Grufflehead. Granted, I didn't exactly go through everyone's sheets to know what they could and couldn't do when I designed the adventure. It's not that long, frankly, but it's taking a bloodly lifetime. Partly my fault for getting behind in my posting.

but yeah, we're really not gelling as a group; which is weird, as everyone posts a lot. And we're basically the ENworld Pathfinder crowd. Maybe it's the double-bladed sword of being into pbp RPGs, and the edition that was made to "row row fight the powa" of the edition wars: we're all lonely loners walking a lonely road, who no one understands.

Fie to that! We have, I promise, one more encounter area (not necessarily one encounter or puzzle, but another area) and then I can call this adventure completed. Stick with me until then and we, my fine friends, will have bloody well ended a pbp game without it just dying off! :D

[/sblock]


The skeletal warriors are fast... fast enough that they're speedier than anyone in the party! As one they move forward through the Sarcophagi, as eeasily as if they were ghosts, and cut with their blades, slashing at the party! Then, after their attacks, they step back, the stone coffins once more between them and the party.

Julius and Angus avoid the cuts at them, Julius leaping out of the way while Angus deflects them with his armor.

Keepiru is not su lucky, taking a glancing blow to the head and shoulder that leaves blood trickling down his head and shoulder ((9 Damage))

Kain likewise is struck, but harder; an expert swing that ducks around his shield and into his gut ((16 damage))

Jack and Sindri are also hit, with devastating effect: two of the blows target the Eidolon, the first setting up the second for a devastating critical ((16 + 28 damage = 44 damage!)). Sindri, shocked by the attack on his friend, fails to watch his own skin and is likewise struck ((12 damage))

The Skeletal warriors, now back on the other side of the Sarcophagi, guard their flanks carefully from attackers. The realization comes to you that this area is designed somewhat to their advantage in melee.
 

[sblock=Selc] Good suggestions, I just wanted to move this along.

The scholar would have told you that his linguistics is with written languages, not spoken. Good call, tho. He's the only one you have access to who knows anything about this language, and his knowledge is sketchy at best; second hand reports, that sort of thing.

Invisibility to Undead might work, but you'd have to cast it to find out. Also, I don't know if it counts once they've started attacking.[/sblock]
 

[sblock=FitD]
I've been looking for rules on called shots but can't find any. What sort of penalty might apply if I tried to target the amulet round one of the skeleton's necks if it's even feasible?[/sblock]
 

[sblock=FitD]
I've been looking for rules on called shots but can't find any. What sort of penalty might apply if I tried to target the amulet round one of the skeleton's necks if it's even feasible?[/sblock]

[sblock=Called shots]Hmm, good question.

1) A called shot should be like taking 10 or 20, which technically doesn't work in combat: you're making those 10-20 attempts one per rounds, ergo: it's combat.

2) Or it could be like Accurate Attack (which I know is in Mutants & Masterminds, but I'm not sure about PF), where you take a penalty to damage to get a bonus to hit.

3) Or it could be a trick shot, a version of CMB using Dex, where you do no damage but inflict a condition of some sort.

What is it you want to do with the called shot?[/sblock]
 

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