PH3 Feats Excerpt: Superior Implements, Versatile Expertise, and Unarmored Agility

While I haven't read the stuff, isn't it possible that there are 2 ways to gain Skill Powers?
1. Swap a Utility for a Skill Power of that level.
2. Use a feat to buy a Skill Power, which would then be in addition to your normal Utilities.
I like this a lot. There have been times when I have wanted a Skill Power, but didn't really want to give up a Utility.

This is how I read the feat too. There's nothing that makes it seem to be that you need to take a feat to swap to a skill power.
 

log in or register to remove this ad


Beguiling Enchantment — Enemy –2 to attacks after you hit it with charm power

Well I guess they thought Vicious Mockery wasn't good enough and that it needed to give a -6 to the first attack and -4 to all others. *sigh*
 

This is how I read the feat too. There's nothing that makes it seem to be that you need to take a feat to swap to a skill power.

Agreed. Read it the same way. Of course, we won't know for certain until we have the detailed rules, but this interpretation makes the most sense to me.
 


Hafted Defense: +1 AC and Reflex while wielding polearm or staff in two hands

Finally I'll be able to play the polearm wielding character I've ever wanted, wuxia style! Yay!
Also, my cheesy Staff Wizard is going to have a truly ridiculous AC.

Well I guess they thought Vicious Mockery wasn't good enough and that it needed to give a -6 to the first attack and -4 to all others. *sigh*
Perhaps it's -6 to the first and merely -2 to the rest?

Cheers, -- N
 

One thing Unarmored Agility makes me wonder about is if PHB3 will include Cloth armors that leather armor wearers will want. Or maybe leather armor wearers that will benefit from already existing cloth armors.

It can't simply be them wanting to give Wizards and Sorcerers the +2 AC without leather, can it? While also giving Avengers leather-like AC despite errating leather out for them.
 

Superior implements? Once again, I'm ahead of the curve. /shameless plug.

I'm waiting for:

"Everything Expertise"
Benefit: Your character gets +1 to hit with all attacks. At level 15, this increases to +2. At level 25, this increases to +3. This bonus doesn't stack with any other "Expertise" feats you have. If you are level 5 or higher, gain an additional feat.
Other than still costing a feat slot, this would make my day.

Oh well, at least if PHB3 lets me choose two weapons per Expertise, my ranger will be as good with his bow as with his swords.
 

Superior implements? Once again, I'm ahead of the curve. /shameless plug.
2 things jump out at me:

1) It says the Chakrum is treated as a shuriken by a rogue. But a rogue increases the die for a shuriken. So he... treats the chakrum as a 1d8 weapon?

For a feat? Hmm.

2) So does the Bloodiron dagger grant brutal 1 to magical attacks too?

I find it fairly lame that ONLY the Darkwood staff are defensive. Aren't all staffs double weapons (and therefore should grant defense bonuses)? There was a Dragon feat that let you gain the defensive trait from a staff, which sits in my mouth better than this.

Because looking at the table, the Darkwood Staff and Darkwood Totem are made of the same material, but gain different properties (the totem is Charmed, the Staff is not). Which leads me to believe that there are ONLY 1 superior implement (i.e. the only accurate implement is a Wand, the only protective implement a Symbol). Which sucks if your class uses X implement, but you want Y property.
 

Impending Victory. . .another unnamed +1 bonus to attack? Why not take this if you are a Dragonborn, or a Sorcerer, or a Dragonborn Sorcerer. . .stack those puppies up till you just can't miss.

Yes, I dislike unnamed bonuses.

Jay
 

Pets & Sidekicks

Remove ads

Top