PH3 Preview: SKill Powers

That may have been their stated intent, but they've already muddled up the silos with feats paying for, well, what little non-combat options there is in the game (skills, skills specializations, languages) as well as as combat options...

That's true, but I think it would be a bad idea to allow it to go further into powers. IMO the problem with 4e is that the siloing didn't go far enough. A new system of out-of-combat powers could be completely siloed.
 

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Still grossly overpriced IMHO. For 5 gp you can feed 7 people and the food doesn't disappear at the end of the day. Sure, creating the food can be a big advantage, but not worth so much money. A party of 5 with mounts need to cast the ritual 4 times and many parties have more than 5 characters.

I imagine it would be good in the middle of a trackless desert. Or stuck in the depths of a bottomless dungeon, in the Shadowfell, hiding out in a ruined keep with enemies on all sides, etc.
 

I imagine it would be good in the middle of a trackless desert. Or stuck in the depths of a bottomless dungeon, in the Shadowfell, hiding out in a ruined keep with enemies on all sides, etc.

Yeah, but look at how much a magical item from Adventurers Vault costs that provides food or drink for a party of 5 every day.
 
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You're right, I was thinking of the other one. Thanks.

I guess the use case for Healer's Gift is when someone who's dying has already spent his Second Wind?
The benefits of Healer's Gift are two-fold: (1) there is no Skill Check to fail; and (2) it can add to the total amount of healing for that encounter: when someone uses Healer's Gift to get a dying PC back up, that PC spends a healing surge while using up neither his or her Second Wind nor any of the leader PC's limited Healing Word or Inspiring Word (etc.) encounter powers. (It could only add to the total healing for the day if it was augmented by a cleric's Healer's Lore feature or something else that gave pluses to the number of HP healed by a surge.)
 

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