Mercule said:Not that I disagree with the notion that Clerics are potent, but a minor quibbling....
Clerics don't get the same hp and feats that a Fighter does. Clerics are, therefore, more 75% of a Warrior, not Fighter.
Mad Mac said:I don't think Clerics are inherently overpowered. I do think they have some overpowered options availible to them. The errata to divine power and righteous might were a step in the right direction, taking a lot of wind out of the sails of the buff-and-bash cleric, just as the 3.5 changes to Harm and Greater Magic Weapon helped reduce some issues.
Basically, there are spells and domains availible to Clerics that are too good. These should be nerfed or removed. Some of the splatbook feats are also a problem, just like persistant spell was stupidly good for Clerics.
Do that, and I don't think Clerics will be unbalanced.
Compared to things like Divine Metamagic (absolutely on my list of "Top 5 most blatantly overpowered feats in the game" if not the most), the lesser conjuration orbs are small potatoes. Now, admittedly, that says a whole lot more about the level of balance of Complete Divine than it does about the cleric.moritheil said:Do you also houserule that lesser conjuration orbs are not available to mages?
Rystil Arden said:Compared to things like Divine Metamagic (absolutely on my list of "Top 5 most blatantly overpowered feats in the game" if not the most), the lesser conjuration orbs are small potatoes. Now, admittedly, that says a whole lot more about the level of balance of Complete Divine than it does about the cleric.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.