And re-writing Twin-strike into a more complicated hodgepodge just to sate some need for balance isn't the right way to go; the idea is rewriting PHB1 powers to fit modern design, not rewrite them to fit some personal balance ideas.
Updating Twin Strike to fit the PHB2 design does mean rebalancing it: they made the same mistake with Dual Strike, but since then they've avoided any at-wills that make allow two attacks to be made against the same target. For the obvious reason that it's conspicuously better than other at-wills.
It -would- be written one attack, then the second attack as an effect, so that you could choose your second attack's target after the first resolved.
Yep, by and large, although I'd include "oopsies" in with that. I don't think Twin Strike's balance qualifies as an error, per se.the idea is rewriting PHB1 powers to fit modern design, not rewrite them to fit some personal balance ideas.
How so? To me, it looks exactly like the current version, with more obvious wording.At any rate, that form of Twin Strike would be both more effective and slower than the current version. Not a winning change.
How so? To me, it looks exactly like the current version, with more obvious wording.
Well it doesn't really matter... -some- class has to be the best at dealing damage, and that class has to have an at-will better than the others. It's just a mathematical fact.
So Ranger gets to be that something. Should damage-enhancing items be toned down? Yes. Should Twin-Strike be changed to something utterly different? Not necessarily.
Should damage-enhancing items be toned down? Yes. Should Twin-Strike be changed to something utterly different? Not necessarily.