Nifft
Penguin Herder
Huh? Someone still has to cast it once for every use you get out of such a ring.Quartz said:You don't have to: you have a Ring of Spell Storing or somesuch.
-- N
Huh? Someone still has to cast it once for every use you get out of such a ring.Quartz said:You don't have to: you have a Ring of Spell Storing or somesuch.
I had a party of selfish and chaotic bastards. Strangely most PCs were mainly cleric and druid.Nifft said:That just makes you a selfish bastard. And thus an effective Cleric player.![]()
True, but the ring can be recharged in downtime. And if your ring runs out, you put on another.Nifft said:Huh? Someone still has to cast it once for every use you get out of such a ring.
Felon said:Well, maybe not huge, but it's significant, and it does get sold short.
A lot of folks have gotten into the frame of mind that if it ain't a nuke, it's garbage. The notion that warriors are balanced with spellcasters due to factors other than nukability has faded from the minds of many. Now, a warrior should have superlative AC, three times the HP of a wizard, AND on top of that, should be on par with casters in terms of damage output. Oh, and they shouldn't have to burn up slots or otherwise shoot their wad. Screw small consistent benefits, I want every swing of my sword to hit like a capped-out fireball. Then things will be on level ground.
And lo and behold, The Tome of Battle was created, and they said "this is good".
That first point is very good. The second idea is very expensive!Quartz said:True, but the ring can be recharged in downtime. And if your ring runs out, you put on another.
Nifft said:That first point is very good. The second idea is very expensive!
I wonder if Rings of Spell Storing are technically balanced. Oh well, with item creation feats, it's already fairly easy to turn time & money into extra power. This is just another vector.
Cheers, -- N
PS: Did we end up agreeing about Melee Weapon Mastery being balanced or not? The topic seems to have drifted a bit...![]()
Wizards can fly, can do damage to a room full of enemies, can teleport, can protect against various threats, and can perform various and sundry other functions. Clerics have many of the same powers, and can heal. The fighter hurts things by hitting them with weapons. He also has a few tactical tricks. The barbarian doesn't have those tricks, and to make up for it he gets more focus on the "hurting things with weapons" strategy. A barbarian should be able to do more damage than a fighter, because he's more specialized on that approach. A fighter should be able to do more damage than a wizard or cleric, who have versatility and access to abilities that the fighter can't match--ostensibly in exchange for their straightforward ability to dish out damage.Felon said:So, IYO, fighters SHOULD outdamage paladins, their fellow warrior class. But if another class (like a little wizard with his d4 hit dice) outdamages a fighter, that's something broken that needs fixing? You reject the notion of "level ground" in one instance, but not another? That's a compelling arguement I'd love to hear.
It's the third option you chose not to consider: I'm right.Cactot said:I have to wonder, you run ultra low power games or are you flamebaiting?
I'm tempted to say "pages 48-94", but really, what do you want here? A line item notation of every little maneuver that gives you a much bigger benefit than any feat? Or better yet, makes a feat like Power Attack two or three or four times nastier? I say "bonecrusher", and then you proceed to tell me how it's poo?Also, for the record, exactly what part of ToB to you find so grossly overpowered?
So, your rationalization is that a warrior should not just have better defense in the form of more AC and HP, and more resilience in the form of unlimited charges on his attacks, but on top of that--because that's just not enough--the warrior should also have greater damage output. The warrior gets to both nuker and tank, and the spellcaster's edge? The ability to fly around and heal and do other "tricks". They just sit back with their lower defense and offense and feel compensated by their fly, cure, and knock spells? That they can bog down and debuff opponents so they can be chopped up more easily? They just handle all of the little catty-corner challenges that aren't fixed by brute offense and ironclad defense, sort of like the way 1e thieves sat around and waited for a chance to pick a lock?Dr. Awkward said:A barbarian should be able to do more damage than a fighter, because he's more specialized on that approach. A fighter should be able to do more damage than a wizard or cleric, who have versatility and access to abilities that the fighter can't match--ostensibly in exchange for their straightforward ability to dish out damage.
If a wizard can deal more damage than a fighter, and can also throw around status effects, area-of-effect damage, battlefield control effects, buffs, and utility spells, then what advantage has a fighter got? He has more HP, and doesn't run out of attacks. Of course, none of my wizard characters ever run out of attacks. That's what wands and scrolls are for. Not to mention that being a wizard increases the ease of a strategic retreat for resupplying.
Felon said:So, your rationalization is that a warrior should not just have better defense in the form of more AC and HP, and more resilience in the form of unlimited charges on his attacks, but on top of that--because that's just not enough--the warrior should also have greater damage output. The warrior gets to both nuker and tank, and the spellcaster's edge? The ability to fly around and heal and do other "tricks". They just sit back with their lower defense and offense and feel compensated by their fly, cure, and knock spells? That they can bog down and debuff opponents so they can be chopped up more easily? They just handle all of the little catty-corner challenges that aren't fixed by brute offense and ironclad defense, sort of like the way 1e thieves sat around and waited for a chance to pick a lock?