jcfiala
Explorer
Piratecat said:Adding the retraining rule lets people be more relaxed and flexible about their advancement. It lets you model a wizard who starts out tough (toughness), but who eventually loses his brawn as he concentrates instead on magic (replaces toughness with spell focus.) I really like that idea.
This new rule also helps casual players who want to try an interesting-sounding feat, but who aren't sure it's best. I know that I've had a PC who took improved sunder and then found himself fighting only monsters with natural attacks. I'll enjoy that character even more if I can swap it out.
I haven't read the new rules yet (PHBII hasn't arrived), but I'd like to repeat what Piratecat is saying here. Especially for feats - most characters get so few, and discovering that you're locked out of an interesting story opportunity for three levels because of a badly chosen feat at 1st level really bites. Plus, new players can relax - if their choice of feat doesn't work out, well, we now have rules for fixing that.
This strikes me as a good idea especially for changing the Weapon Focus - if you only have Weapon Focus (longsword), but then are given the GreatAxe of the DwarfFriend +2, it makes sense for the player to practice with his new, story-appropriate weapon and change his Weapon Focus (longsword) to Weapon Focus (greataxe). IMHO, of course.
