Equipment chapter gives you stats, damage, and Intimidation bonus gained for various pieces of torture equipment. It includes things like hot pokers, hot lead, the iron maiden, the rack, etc...
Also it included Execution equipment, including what happens when an execution is botched. It includes the rules for crucifixion, drawing and quartering, hanging, and having your head chopped off.
Next is armor and equipment traps. Sword hilts with poison needles in them, fire traps on potion vials, weapons that fall to pieces without specific handling, etc...
Then you have alchemical and quasi-magical items. You have some items that are used in sacrificial rituals, and a few items used in combat. One is an bomb packed with offal that can infect you.
Drugs are given in the same format as Lords of Darkness. It includeds the primary effect, secondary effect, side effect, and overdose information. Some of these drugs are also material components for spells.
This provides several new poisons to be used or created. No descriptions of the new ones, but they all have fairly descriptive names. Also included are psychic poisons. It's a magical toxin that affects those who cast certain types of spells a creature, object, or area.
Finally you have some evil spell components. This gives rules for what might happen to your spell if you include blood, bones, or brains in the casting. Duration or range might increase, or there might be a chance that it remains in your memory after casting.