Place to ask questions about BoVD

Ray Silver said:
Thrall of Juiblex - 10 levels. Oozy, nasty people. You get more ooze-like as you go. You can summon oozy things and also demons. Also get several oozy powers.

What are the requirements? Specifics on this would be great!! :D
 

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Hmm...

Am I the only who's a little disappointed that we only got half as many demon princes as we got archdevils? I've always found the demon princes, on average, a lot more interesting...

It's not a huge deal. I'll certainly still be getting the book, and I've no doubt at all that Monte did an incredible job with the ones he included. I'm just wondering at the discrepency, and also if we can expect to be seeing other demon princes and archdukes as net supplements or in future products.
 

Stephenls said:
Would a list of the templates in the Book of Vile Darkness, and short discriptions of each, be too much to ask?

Bone - essentially a smart skeleton. Undead that aren't mindless, but retain their intellect and abilities. Now you can have that undead drow sorcerer without having to have it be a lich.

Corpse - a smart zombie. Again, undead that aren't mindless, but retain their intelligence and abilities.

Corrupted Creature - "Twisted by malevolence, corrupted creatures take on a hideous appearance and gain evil powers and dire intent." This is essentially the ultimate fiendish template. They have some DR, some natural armor, fast healing, do some vile damage, and some other stuff.
 

So... the Disciple of Mephistopheles is all fire-based? So, what's happened to Cania? Is is no longer a place of ice and cold and is Mephisto no longer interested in cold?
 

The Serge said:
So... the Disciple of Mephistopheles is all fire-based? So, what's happened to Cania? Is is no longer a place of ice and cold and is Mephisto no longer interested in cold?

Ummm... oops?

Monte, if you read this, any words here on this?



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My question:

Can you give us a very brief rundown of the equipment chapter? No details for the faint, but can you tell us if it provides personal equipment other than torture devices?
 

Equipment chapter gives you stats, damage, and Intimidation bonus gained for various pieces of torture equipment. It includes things like hot pokers, hot lead, the iron maiden, the rack, etc...

Also it included Execution equipment, including what happens when an execution is botched. It includes the rules for crucifixion, drawing and quartering, hanging, and having your head chopped off.

Next is armor and equipment traps. Sword hilts with poison needles in them, fire traps on potion vials, weapons that fall to pieces without specific handling, etc...

Then you have alchemical and quasi-magical items. You have some items that are used in sacrificial rituals, and a few items used in combat. One is an bomb packed with offal that can infect you.

Drugs are given in the same format as Lords of Darkness. It includeds the primary effect, secondary effect, side effect, and overdose information. Some of these drugs are also material components for spells.

This provides several new poisons to be used or created. No descriptions of the new ones, but they all have fairly descriptive names. Also included are psychic poisons. It's a magical toxin that affects those who cast certain types of spells a creature, object, or area.

Finally you have some evil spell components. This gives rules for what might happen to your spell if you include blood, bones, or brains in the casting. Duration or range might increase, or there might be a chance that it remains in your memory after casting.
 
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Ray Silver said:
It includes the rules for crucifixion, drawing and quartering, hanging, and having your head chopped off.


ALL RIGHT!


Now we'll get to finally know if a decapitated wizard can actually cast a silent, still spell or not! :D
 

Are there drugs in it that produce hallucinations or pleasure? a PC in my campaign is an assassin that was trained/brainwashed with drugs and had become an addict, and such drugs would come in handy. The drugs and poisons in Lord of Darkness are a bit limited, as far as I remember, when dealing with non-combat effects.
 


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