Desdichado
Hero
I actually try to discourage planning to some extent. I like the furious pace, rush from one crazy situation to another feel of a campaign, even if the crazy situations aren't necessarily combat encounters.
That's not to say that I penalize my players for planning, but at the same time, I hardly go out of my way to make campaigns in which detailed planning is crucial to success.
That's not to say that I penalize my players for planning, but at the same time, I hardly go out of my way to make campaigns in which detailed planning is crucial to success.