Aetherpunk
First Post
So I'm certainly working out what I can using James Wyatt's MTG Plane Shift series, and one thing I can't shake is the feeling the Druid class isn't a proper fit. While polymorphing and even some bestial transformations happen now and again in Magic, druids (or shamans for that matter) don't primarily do wildshape-esque maneuvers. James Wyatt even responded to my tweet about this for Plane Shift: Zendikar (the content I hope to use first) and his best answer was reflavor Wildshape as if it were Totem Armor (though I'm compelled to tweak its function as well) while I'd LOVE to implement Totem Armor, that doesn't solve the problem for Innistrad, and certainly not the expected Kaladesh PDF, nor does it fit canon characters whom I must believe would make appearances as NPCs at some point. While Kiora's class is debatable, Nissa is certainly a Druid, and yet to feel appropriate by default would have to forego the Wildshape feature.
So does anyone have advice on homebrewing ONLY a replacement for Wildshape and altering related subclasses (ex: Circle of the Moon) to better reflect MTG's Druids?
On Innistrad, logically, only werewolves transform into man-wolf hybrids, so playing with lycanthropic druids by default isn't really viable.
As far as base concept goes, all I can come up with is a Plant/Elemental/Beast summoning SLA (with some exceptions, considering creatures like the Felidar count as Celestials, though would make good summoned creatures at later levels)
Taking a page out of Pathfinder, something similar to the "Nature Domain" alternative makes sense thematically, but mechanically the Nature Domain doesn't exactly yield appropriate results. Any feedback is appreciated.
I plan to leave much of the classes alone, and would prefer that besides the Druid's one-time multiversal Wildshape replacement, simply mildly alter class archetypes to suit the plane in question. Like changing a Path of the Totem Warrior Barbarian's default totems to include a heron and wolf on Innistrad. Perhaps the Circle of the Moon could be renamed to Circle of the Umbra and add/alter so that Totem Armor *could* be applied on Zendikar.
So does anyone have advice on homebrewing ONLY a replacement for Wildshape and altering related subclasses (ex: Circle of the Moon) to better reflect MTG's Druids?
On Innistrad, logically, only werewolves transform into man-wolf hybrids, so playing with lycanthropic druids by default isn't really viable.
As far as base concept goes, all I can come up with is a Plant/Elemental/Beast summoning SLA (with some exceptions, considering creatures like the Felidar count as Celestials, though would make good summoned creatures at later levels)
Taking a page out of Pathfinder, something similar to the "Nature Domain" alternative makes sense thematically, but mechanically the Nature Domain doesn't exactly yield appropriate results. Any feedback is appreciated.
I plan to leave much of the classes alone, and would prefer that besides the Druid's one-time multiversal Wildshape replacement, simply mildly alter class archetypes to suit the plane in question. Like changing a Path of the Totem Warrior Barbarian's default totems to include a heron and wolf on Innistrad. Perhaps the Circle of the Moon could be renamed to Circle of the Umbra and add/alter so that Totem Armor *could* be applied on Zendikar.
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