Planescape: Chrysalis

"Now *that's* what I call a useful skill", Noi'nu remarks and slaps Panaver on the back. He walks over and shoulders a pack and nods, "Perfect fit."

There's a smile in his voice and some might notice that his masked face seems to be pointing in the direction of Nara as he speaks. Noi'nu quickly begins looking around for signs of his quarry's passing. As soon as he picks up the trail, he motions for the others to follow.

Zee studies the Old Man's actions, soaking up every movement, every nuance of his tracking skill. He falls to the rear of the group once they start out. "To make sure all stay close", he remarks when questioned...

Rexx jokingly bemoans the weight of his conjured pack, asking Panaver, "I guess drawing up a porter for the tiefling was just a bit too much, eh?" He then falls into line next to the mage and remarks as they start off. "I don't even have a pocket hankerchief..."
 

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...chasing him into the pits of Baator itself

The Old Man moves through the forest like cat, he slides swiftly through the underbrush, only stopping every so often check the earth and look back to make sure his companions keep up. Cedric and the two other mercs, Noi'nu sees three distinct prints, cut a trail that offers the least resistance through the wild. Where there's earth to be disturbed, the prints are light, the three lack packs, and they look like Cedric is setting a demanding pace.

The six press on the majority of the day, many silently wonder how long Cedric will keep running. And whether they'll end chasing him into the pits of Baator itself.

As the sun begins to drop in the sky, Noi'nu watches for a respectable camp site. He pushes to the top of yet another rise, but the view at the crest brings him to a halt. The others gather around him and gaze at the land beyond the Spire.

The forest appears to extend as far as the eye can see, covering the earth in a dark green canopy. Waves of hills rise and fall, but the valley below them draws everyone's eyes. Stone structures, what can only be the remains of larger towers, rise above the trees, they dot the valley, hinting at the ruins that must lie beneath the canopy.

Panaver is the first to speak, "Calebas. So that's where it all ends."

Nara looks to the young man and then back to the cumbling towers in the valley below. She clenches her jaw and nods once, feeling the truth of the statement.
 

OOC: How long have we been going without rest now? It seems like all night and all the day after? Let me know - thanks! :D
 


Noi'nu sighs. He knows that they are all past tired - he can hear it in their breath and see it in their eyes, but he admires them all - not once has a complaint been uttered. He turns his silvered mask to the group and nods in his small way, "Time for a break. Let Cedric and his shiv-toters eat cold meat and shiver in the dark. We shall not. We've ridden hard and shall now be rewarded!" He looks to Panaver, "Once we get camp set and a good fire going, can you draw us up a nice feast?" He claps the sorcerer upon the back and laughs a small laugh.

Zee nods, and one can almost see a smile hiding around the edges of his lips.

Rexx laughs aloud and claps his hands, "maybe ol' Cedric will hear our merrymaking and smell our food and come creepin' out of his hole to visit us!"
 

Memories are a powerful thing

Rexx and Kort work on making a ring for the fire while others gather wood to burn. Noi’nu sits a short distance from the camp, his eyes dart from shadow to shadow as they shift with the setting sun. He watches the ascent from the valley and the ruined city below intently.

The night is cool but comfortable, and a slight breeze carries the hint of pine. Once Zee finishes building the fire with the gathered wood, the warm glow removes the chill from the air.

The Old Man catches a glimpse of Panaver as he takes a seat near the fire and begins to sketch, but something catches eye in the valley. As the trees sway and rock with the breeze, he’s sure he sees a similar warm gold campfire glow amongst the ruins. He watches the location for a long time before the aromatic smell of cooking meat draws his attention back to his own camp.

A pot simmers near the edge of the flame, while Kort and Nara hold skewers of sausage over the flames. Rexx eyes the links, “Sure you don’t want me to hold that lad? You’re arm must be tired as a loth merc after fightin on both sides of the War,” he asks Kort, but the young man just smirks and shakes his head.

Zee watches Panaver, the young artist is reclining against a nearby tree, a large smile on his lips. For once, his hands are still and they rest in his lap. The pad of paper he nearly constantly sketches on, and performs so many miracles with, lies at his side. Panaver’s talent constantly awes the githzerai, and he wonders how he was born with such a gift.

The young artist notes Zee’s gaze and nods to him. Not being on the move is a pleasure that he’s taking the moment to enjoy. That, and being a help to his new companions, also fills him with happiness. Such an eccentric group of companions, it’s almost too strange to consider. Surely Uncle Kurt never would have guessed this when he handed Panaver his books, and pushed the young man through the portal that landed him in Sigil moons ago.

Nara removes the sausage from the flame, slices it up as Panaver directed her to, and tosses it in the bubbling water, along with the other things simmering within. She never heard of “gumbo” before, but Panaver assured her the dish was good, and the simmering rice, spices, and meats start her mouth watering. Nara is also not about to argue with the young artist, since he not only provided the meat to eat, but also the spices, and the cookware everything was cooking in. Quite an amazing talent the lad has, she muses.

The woman sits back and glances toward the Old Man. At watch and alone, he seems set apart even when he’s with the group. Yet there is simply something about him, a combination of confidence, nobility, and ancient wisdom, plus a few other feelings she can’t name, that intrigues her. As if he can sense her gaze, his turns his masked face towards the fire, the flames dance on its partially mirrored surface. She smiles and turns her gaze toward the fire.

For some reason a song wells up within her, Nara begins to half chant, half sing the tune. It’s a simple song her father taught her, about the road, being tired, living a simpler life, yet being happier than you’ve ever been before. There is no translation from her native tongue, but she still sings. No one else understands the words, but the emotion conveyed through the song is palpable, a small flower of bliss blossoms around the Hinterlands campfire.

The gumbo was as amazing as Panaver promised, and everyone eats until fully satiated. Everyone’s mood is light considering what they’ve experienced in the last few days. Kort, Rexx, and Nara share jokes, while Noi’nu and Zee watch the woods, and Panaver remains silent as he eats and sketches the group as they sit around the fire. Nothing disturbs the six, and Noi’nu tells everyone to roll out their packs and get some rest. He’ll take first watch and get Zee to relieve him later.

The night deepens. Noi’nu quiets and opens his senses to the forest. The stars provide little light, but his mask allows him to see amazingly will, even with the little light. The woods are alive even at night. Every motion in the wood creates a sound that fills his ears, leaves rustle, branches creak, animals shift in the underbrush, wind sighs as courses through pine needles, and nearby, out of sight, a stream gurgles over worn rocks.

Inhuman, bestial, cries echo up from the valley below, the wind carries them up to Noi’nu along with the sounds of clashing steel. The ranger is on his feet, mutan in his hands. He notes Zee standing a few paces away, bow ready, arrow notched, Rexx crouches near his pack, hands on his knives, and Nara rests on one elbow, while the other hand grips the pommel of her mace.

The faint echoes of clashing steel continue, but nothing else in the forest around the six is out of order, the night life doesn’t react to the noises. Below, Noi’nu watches as the valley and ruined city comes alive with ghostly pale lights. Dots of white, pastel yellows, blues, greens, and a myriad of other colors flicker to life beneath the canopy, traverse about the valley and then fade away. It’s like watching the stars as they progress across the night sky.

The sounds of combat reach crescendo, and then suddenly the valley erupts in cheering and clapping. Noi’nu counts seven beats of his heart, and then the cheering dies, the forest suddenly returns to its nocturnal silence. One by one the lights in the valley below wink out and disappear.

Noi’nu motions everyone back to their places. “Easy, I think its over. I’ll remain on watch, and we’ll talk tomorrow. For now get your sleep, and rest assured Cedric and his ilk probably won’t be doing the same.”

The night passes without any further incidents, and Nara, the last at watch, wakes the camp. As everyone packs up, over a quick cold breakfast, Kort is the first to speak. “What happened last night?”

“Those are the ruins you seek down there?” Noi’nu asks looking to Panaver.

The young man nods. “Calebas, the minotaur city, I think so.”

“Memories are a powerful thing,” Noi’nu says as he shoulders his pack. “They live on, even after those who make the memories pass on.” And I’m living proof, he thinks with a smile.


OOC: Phew, long post, sorry it just flowed…maybe more for me writing than you reading, but its there now.

What’s the plan Ashy?
 

OOC: Freakin' awesome long post you mean! :) WOW!

Noi'nu looks to Kort and motions towards Calebas with a hand while he draws his blade with the other. "What happened down there? Only one way to find out..." With that, the masked ranger leads the group towards the area where the fire and the noise seemed to originate from last night.
 

Don't Move Your Feet

The six shoulder their packs and hike down the rise towards the ruins. As the party gets closer more details come into view. The ruins are old, so old the forest has grown over most of the structures, turning buildings into apparent landscape.

OOC: Treat directions as if the “sun” rises in east and sets in the west. The rise the party is descending is roughly south of the city.

“If I had ta guess, I’d say the noises came from the ring of ruins to the north,” Nara says as she gestures. A rough ring of crumbled stone wall does peak above surrounding trees, but vines obscure any detail and more trees grow within the ring. “A theater?”

“An arena,” Panaver offers.

“You can’t take the bull out of a minotaur, err something like that,” Rexx says with a lopsided grin.

“We have a lot of ruins between us and that,” Kort sighs. Zee nods his agreement, and the party drops beneath the valley’s canopy. Dappled sunlight and emerald shadows dance about the forest floor. Occasional holes in the canopy where trees have fallen allow more light in, but generally, the forest exists in twilight. The animals of the forest are active, birds sing, rodents chatter, and the wind through the trees create a soothing susurrus, everything sounds peaceful.

Noi’nu feels warmer, and the air feels heavy with water. It’s not the wind though, he still feels the breeze, and it brings relief with every caress, the heat and humidity feels like it’s the nature of the place.

“Stop Old Man,” Rexx calls out quickly and firmly. “Don’t move your feet.”
 


These bashers aim to play as fair as a loth

Rexx picks his way carefully along the trail and kneels down beside Noi'nu. Carefully, he picks up a few leaves from the trail a hand span from Noi'nu's bood revealing a thin line of coarse rope. Revealed, Noi'nu can easily follow the rope's track to a pile of loose stone beside the trail.

"Probably would have only made noise, but it would've been like a balor at an archon choir. No need to give anyone the advantage but us." The tiefling nods and gingerly steps over the tripline. He waits and watches everyone step over the line and then takes his place back in the line.

"Keep the lids open, these bashers aim to play as fair as a loth," Rexx adds.

The rough trail quickly levels out and the soft cover of leaf and pine needle cover a harder layer of cobbled stone. Ruined walls of empty buildings list and canter as far as the eye can see, dark moss and heavy plant growth obscures any of the orriginal stone work of the near by ruins.

OOC: What's the plan for Noi'nu, Zee, and Rexx?
 

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