[Planescape] Dead Gods

WizWrm

First Post
As the title says. [Edit: It no longer says that.]

I've been interested in Planescape for a while, and, having just completed Planescape: Torment, my interest has been rekindled. I realize there's a Bloods of Sigil game that's just started, but (besides being full with a reserve list) it's a supers game and therefore not really my cup of tea.

So, does anyone want to do a PS 3.5e game? Planewalker.com has released the majority of the information needed to create a complete character, minus a couple factions. We'd be missing the magic system, prestige classes, some monsters, and various other things, but with some improvisation, house-ruling, and borrowing (from other planar sources; MotP comes to mind), I'm pretty sure a game could still be run quite smoothly. Personally, I'm afraid I lack the time necessary to run the game, but I'm definitely in as a player.

I'd suggest mid-level (6+) so as to take advantage of a significant chunk of the new Planewalker releases, not to mention the vast array of level-adjusted races.
 
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Ooh, I'd love to play in a Planescape game. Unfortunately, I've not got time to run one, but I'm a willing player if this gets going. :)
 

Just for the record, the Bloods of Sigil isn't really a supers game. It just uses the Mutants and Masterminds rules system. It's not like Tendak Lightbringer goes around wearing blue tights and has a secret identity.
 

I'm in on a PS game.

I might also point out that The Kriegstanz is also a good source for PS goodness. Of course, I wrote it, so I'd say that. :) But I also worked on the Planewalker official products for a while, before I dropped out due to lack of time.
 

Great, looks like we might be able to start a game, if there's anyone who'll GM for us. Edited the title of the thread to reflect that.
 

WizWrm said:
Great, looks like we might be able to start a game, if there's anyone who'll GM for us. Edited the title of the thread to reflect that.

I'll DM it. How does Dead Gods (converted to 3.5, natch) sound? Anyone here familiar with that adventure or would it be new to everyone?
 
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Hardhead said:
I'll DM it. How does Dead Gods (converted to 3.5, natch) sound? Anyone here familiar with that adventure or would it be new to everyone?

I haven't read it through, but I did scan over some parts of the introduction once upon a time. I know the basic premise of the adventure, but not how it becomes related to the characters or how it starts off. If you want to carry on with Dead Gods, I could deal with the smidgen of meta knowledge I possess.
 

Is there still room for more? I'd be willing. I've always enjoyed the PS setting, but have never honestly participated in one. Likewise, I haven't kept up on PS since 3e has come out (I have every PS product released for 2e)

I own Dead Gods, and while I've flipped through some of it, I remember nothing. Just the very introduction part. Likely as much as WizWrm.
 

Put me down as a player if you need one more. I own nearly all of the PS supplements, but not Dead Gods, so I think you're good there. Thanks

--Mitchifer
 

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