Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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You can do whatever you want at your home game, nothing ever stopped you, that isn't the point of setting canon.
Quite the opposite, providing a service to DMs creating table canon is what D&D products are about, not creating a completely consistent system.

Creating a canon for your own use is fine, but keep in mind that it is not the goal of the books to do that.
 

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Except Sigil is a torus so it should be closed, like the inside of a donut. Unless they are changing that
Sigil is built on the inside of a bicycle tire. If you are standing in the city facing the open part of the tire, you see glowing radiance that provides the "sunlight" of the city. Walk towards it and you will eventually reach the edge. Turn around and walk 180° backwards and you will eventually reach the edge again but on the other side. If the sky was exceptionally clear (and it never is) you could look straight up and see where you started from.

Meanwhile if you turn to your left and start walking in a straight line, you will walk the entire loop of the tire and eventually return to the exact place you started.

What about if you go past the edge into the "center" of the tire? Nobody knows. You could die, be sent to a different place, or something else. No cutting across the center of the tire though.

Did that make sense?
 

While I get the urge to want to quantify, to know, yeah, that completely misses the point of the Lady of Pain. She is supposed to be a cosmic mystery, unquantifiable, unfathomable. And I'm pretty sure Chris Perkins has reiterated that one of the design principles of Planescape has been and still is that the Lady of Pain doesn't have stats.
I want to solve this mystery. But i can make up my own stats np!
 


4) There are two distinct features that make traversing the Outlands unique – the closer to the central Spire the less magic works (until at the very center even gods are stripped of their powers), while at the edges fantastic and dream-like things can be found and potentially magic is enhanced (though this was only hinted at and never outright stated from what I recall).

The Hinterlands, the areas beyond the gate towns, is a no mans land of all sorts of weird stuff. I don't recall if it's written somewhere or apocryphal, but I recall the Hinterlands was home to a herd of wandering tarrasques...
 


There is canon and needs to be canon for anything to actually make sense.

Canon violations are like errors in DNA or computer program, it can servive a few minor errors, but the more errors accomulate, the less coherant things become, the more problems develop, till it kills the creature/program.

Also the setting book and adventure between them are much bigger and focused then Spelljammer with no ships taking up space. There is no excuse to not give anything on those maps at least a blurb, between the two books.
New edition, new canon. The future is now, old man.
 

This article is a little dopey. "Tying into existing materials " is absolutely not a reference to it tying into playtest material. Everything would tie into "existing materials" by that logic.

We can expect the Book of Many Things to contain references to people, places and things they've published in 5E, that's all, which is kind of an "yeah, obviously" statement given WotC's way of doing things. I wouldn't be surprised if the Donjon content, for instance, appears in an existing location, maybe the Astral Sea as detailed in Spelljammer.

Ellywick Tumblestrum reference coming up I think, that deck is what made her a Planeswalker.

Does anyone think there will be references to Planeswalkers like Tumblestrum and Vi in Planescape?
 


There is canon and needs to be canon for anything to actually make sense.

Canon violations are like errors in DNA or computer program, it can servive a few minor errors, but the more errors accomulate, the less coherant things become, the more problems develop, till it kills the creature/program.

Also the setting book and adventure between them are much bigger and focused then Spelljammer with no ships taking up space. There is no excuse to not give anything on those maps at least a blurb, between the two books.
Doctor Who has been cheerfully ignoring/rewriting/destroying its own canon for decades now, and is about to celebrate its 60th anniversary in November. Even beyond that more extreme example, unreliable narrators of course have long been a thing. So, no, a set-in-stone, unchangeable canon is not something that's necessary.
 

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