Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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The Tony Di covers are excellent. However, I'm going to have to see the contents of this one before I invest. Got too badly burned on the Spelljammer core, and if its the same situation where I'd be better off just falling back on my 2E material and/or DM's guild product, I'm not buying into it.
 

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Its interesting to compare this 2e official map to the 5e map. The big differences are Dwarf Mountain/Ironside are now Moradin's Anvil, the Disappearance of Tir Na Og & Tir Fo Thuinn (where the Celtic Pantheon including Oghm, and Roman Silvanus and some other Gods Dwelled) replaced by Wonderhome and and Ubtao Labyrinth of Life (both which while said to be in the Outlands in 2e, never showed up on the map), the disappearance of Tvashvri's Realm (Hindu God so no surprise there unless he moved in with Gond), and the addition of Dendradis (which I suspect is a reaction to the Labyrinth of Life, Dendar and Ubtao being major enemies).

They basically added stuff that was said to be somewhere in the Outlands, but never shown, to fill in the HUGE void left by Tir Na Og/Tir Fo Thuinn (why Silvanus lived their too, I don't know), and the forest seemed to go with it.

So where did Tir Na Og and Tir Fo Thuinn go to? Even Thoth is still around it can't be because it invovled real world deities?

My guess is it moved to Aborea (the Feyest of the Outer Planes) or the Beastlands, maybe Ysgard or Elysium.

Edit: Palace of Justice appears to be gone too.
 
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Its interesting to compare this 2e official map to the 5e map. The big differences are Dwarf Mountain/Ironside are now Moradin's Anvil, the Disappearance of Tir Na Og & Tir Fo Thuinn (where the Celtic Pantheon including Oghm, and Roman Silvanus and some other Gods Dwelled) replaced by Wonderhome and and Ubtao Labyrinth of Life (both which while said to be in the Outlands in 2e, never showed up on the map), the disappearance of Tvashvri's Realm (Hindu God so no surprise there unless he moved in with Gond), and the addition of Dendradis (which I suspect is a reaction to the Labyrinth of Life, Dendar and Ubtao being major enemies).

They basically added stuff that was said to be somewhere in the Outlands, but never shown, to fill in the HUGE void left by Tir Na Og/Tir Fo Thuinn (why Silvanus lived their too, I don't know), and the forest seemed to go with it.

So where did Tir Na Og and Tir Fo Thuinn go to? Even Thoth is still around it can't be because it invovled real world deities?

My guess is it moved to Aborea (the Feyest of the Outer Planes) or the Beastlands, maybe Ysgard or Elysium.

Edit: Palace of Justice appears to be gone too.
Main difference I can see is that Thebestys appears to be a word made up for Planescape, while those others are real mythological terms.
 


D&D seems to be retiring any reallife sacred traditions. Some still have reallife adherents, such as Neopagan Celtic, and some are major reallife religions like Hinduism.

If Egyptian Thoth is still around that might be an oversight. Ancient Egypt is sacred to today Egypt as a cultural heritage.

D&D still draws inspiration from reallife sacred traditions. For example, I am curious what they will do with Norsesque "Ysgard". By the way, "Ysr" (Ys-) means something like "crowds", throngs, masses. So, Ysgardr sounds like a name for an urban population, literally, the "townwall of crowds".
 




Is the Outlands an island floating in the Astral Sea?
According to the regular great wheel cosmology, no. None of the Outer Planes are. But there are colour pools in the Astral Pläne that allow you to reach any of the Outer Planes (the ones for the Outlands are leather brown in colour). No idea how they'll change it with the Astral Sea paradigm since Spell jammer.
 

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