[Planescape] Squaring the Circle Redux - IC

*Blade slams down her faceplate, and begins to run towards the apparition, Silver Slayer ready to hammer the hideous ghost.*

OOC - Charge the ghost. +21 (1d8+9/x2/B, Silver Slayer, +2 ghost touch dire flail). If she can't charge, she moves to E6 and looks menacing.
 

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The cold and the shrieking... Couldn't anyone around this town be quiet?!

Then the apparition appears, hideous and axe wielding.

Flaust shivered. She didn't feel well. Something about this place, or the four-armed dead'n. She felt groggy and weak, like that time she had drunk from the puddle next to Chaleex the Death Slaad's mushroom shop. Her movements less fluid than would be expected, she rummaged around in her magic bag for a potion, unstoppered and drank the pink contents down in a few gulps.

Guzzle Potion of Lesser Restoration and hope it helps! :P

Looking the to the ghost, she drew Clipper and stalked to the main building to see if she could find a way of skirting around and flanking it, all the while being careful to keep her eyes open for any more "suprises".

Move to i18
 
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Sephiroth no Miko said:
Kiaros:
There are a total of 7 tiefers and they seem to have two leaders, a fellow with donkey-like ears dressed in leather and another berk with black teeth, black nails, and black eyes dressed in a chain shirt. Most of them appear to be rogue types and are quite familiar with the territory when you were in Upper Dohin, less so when you descended into the lower city. [Kiaros rolled Listen 17+20=37] From bits of whispered conversation, you decipher that they are part of one of the thieves' guild in Torch, and that they suspect the party to have been hired by another guild for some mission or other. The guy with the donkey ears seems quite eager to confront the party but the other tiefer persuades him to wait and follow.

Guild-thieves, Kiaros thinks contemptuously, they couldn't be too great a threat.
Perhaps a little distraction will dissuade them.

Kiaros moves to the top of the V, waits until he's right underneath the donkey-eared stalker and then moves up and attempts to take posession of his flesh.

If he's successful and unnoticed he'll make a sign to the other leader that he spotted something following them, move stealthily away from the formation until he's out of their view, draw the knife of the thief and slit its throat. Then he'll repeat the procedure with the other leader and the other thieves all the way down their ranks. He will always attack the rear-most thief when it seems like noone's looking too closely in his direction.

Hide (Dex):..............24 (10+6+0+8)
Bluff (Cha):.............19 (10+9)
Disguise (Cha):.........21 (10+9+0+0+2)
Malevolence DC: 15+9= 24
 
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Sephiroth no Miko said:
There is the sense of something hideously corrupt and baleful awakening and coming to attention... and seconds later, you are all plunged into shadowy darkness. The ruddy glare of Torch's sky dims to a deep maroon and you are little more than dark silhouettes to each other in a deepening twilight.

In front of Zoe rises a terrifying spectre: a large, bestial form with great tattered wings and four arms, each ending in powerful talons. It grips a sinister greataxe in two of its claws and its golden eyes shine vacantly like lamplight with a millennia of madness. Eldritch runes seem burned into its essence, its insubstantial flesh writhing in torment around them. Its twisted and deranged visage fills you with a nameless dread that threatens to overwhelm you and sap your strength and vigor.

Initiative (status):
Fiendish Ghost (uninjured)
Kiaros (54/54)

ooc: Malevolence works only on corporeal beings, right? I can't posess the ghost?

Kiaros watches the battle unfold with grim resignation. Truly, there was little he could do to hurt their foe. It could neither be posessed, drained or sneakily attacked. It, on the other hand, seemed more than strong enough to be able to do considerable damage to himself. If he could find a strong body to inhabit he might be able to do some impact, but apart from his companions and their foe the place seemed nearly abandoned.

Kiaros moves inside the building (I-12, floor) to see if there's some handy flesh around.
 

Kiaros:
One by one, each of the thieves falls under your ghostly thrall and leaves the sight of their 'friends', only to breathe their last in some abandoned backalley. The last three, however, started to suspect something when their comrades never returned but in the end, it didn't matter because their uncertainty and confusion only made it easier for you to get the drop on them. You rise from the last, drunk on the rush of mortal terror and outrage-- their feelings are always so much more intense than your own faded ones-- and giddy with the influx of death energies, leaving an eerie line of corpses behind the party as a word of warning to leave them alone. The group never even noticed anything was amiss.
OOC: Yes, you cannot possess incorporeal beings or beings that do not have a soul to displace, such as constructs or mindless undead.
 

Sephiroth no Miko said:
Kiaros:
One by one, each of the thieves falls under your ghostly thrall and leaves the sight of their 'friends', only to breathe their last in some abandoned backalley. The last three, however, started to suspect something when their comrades never returned but in the end, it didn't matter because their uncertainty and confusion only made it easier for you to get the drop on them. You rise from the last, drunk on the rush of mortal terror and outrage-- their feelings are always so much more intense than your own faded ones-- and giddy with the influx of death energies, leaving an eerie line of corpses behind the party as a word of warning to leave them alone. The group never even noticed anything was amiss.
OOC: Yes, you cannot possess incorporeal beings or beings that do not have a soul to displace, such as constructs or mindless undead.

Kiaros grins widely as he speeds up on his way back to the group. Doubtless most of them would question his coldhearted murder of their stalkers, would have been troubled my the moral implications of the merciless act. Kiaros was only too happy to spare them a troubled conscience. His actions had been necessary, Torch was no place for compassion. And, after all, he did not need to sleep at night anyway.
 
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Claw growls low in his chest as the horrid creature appears, snapping Burrow out of his conversation with the kobold. "Hold!" the mephling calls to his companion, instantly sensing the dire badger's desire to attack. Seeing Donner's attempt to get past Claw, Burrow commands the badger once again, "Down, lad, down!", trying to get the massive bulk of fur, claw and muscle to crouch low to the ground.

The mephling then looks to Rupert, speaking quickly, his haste apparent on his features. "Now, listen, lad, I'll give you some added protection against this thing, but ya might do well to stay back fer a bit... Don't resist me spell, lil' one..." With that, Burrow casts barkskin on Rupert.

As soon as he is done, Burrow asks, "What can ya tell me 'bout this place, Rupert?" Again, the fact that time is precious is in no way lost upon the kobold as the mephling speaks.
 
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Round 1

The syrupy sweet taste of the potion flows over Flaust's tongue and strength floods back to her limbs, though the debilitative affliction from the ghost's ghastly visage still lingers. Creeping cautiously around to the south side of the mansion, she sees nothing but the remains of the two outbuildings moldering quietly under a carpet of weeds. When she rounds the corner she notices she is now free of the unnatural darkness that had fallen upon the party a few seconds ago.

Vlad pulls out a scroll and mutters a verse of prayer; everyone suddenly feels buoyed by the warm presence of divine regard. He then sidles next to the manor's wall, moving carefully closer to the tormented spirit. Behind him, Hrothgeat flutters his wings nervously as he trails his master clumsily, taking refuge behind the comforting bulk of the dwarf. The mephit was never the most graceful of creatures to begin with and now his movements are stiff and ponderous.

Burrow invokes the power of earth over the kobold to toughen his scales, and Rupert holds his head and screws his eyes shut comically as the spell washes over him. He looks about ready to flee but something in Burrow's mild tone compels him to tarry. Pointing at the shadowy bulk of the manor shakily, Rupert manages to squeak out, "House made of stone, see? Stone makes good building, but no one takes any. *yip* That a very very bad sign... means house not really empty. *yip* Means something keeping everyone away, yes, yes." Curling up into a small ball at the base of the truncated gate post and steadfastly refusing to look at the ghost, he moans, "Now wes knows what...."

In the meantime, the ghost rips into Zoe viciously, its wraithlike axe cleaving through muscle and plate even as its insubstantial claws slip past her armor to rip more intimately at her flesh. The wounds they inflict are minor, mere scratches, but she can feel them tearing at the core of her being, leaving her feeling weakened and enervated. [Zoe rolled Concentration 19+16=35] Grievously injured, she calls on the benediction of her patron deity, and he responds, closing her wounds and chasing the deadly lassitude from her body. Thus rejuvenated, she hefts her sword, and steps up to face the beast.

Seeing her friend threatened, Blade moves to aid Zoe, but the press of people and creatures around her hampered her efforts and it takes her a few precious seconds longer than she would have liked. Hovering just outside the range of the creature's claws, she scowls threateningly at the creature, her fingers tightening on the grip of Silver Slayer.

Grimly, Kiaros slips past everyone and into the mansion proper. Dust lays heavy on the entry chamber, which is deserted and has long since fallen into glorious decay. The dark depths of a hallway yawns before him, and he can dimly make out a number of doorways along its length. [Kiaros rolled Listen 9+20=29] Alert for any signs of life, he hears a very faint crunching sound coming from somewhere ahead and to his left.

[Donner rolled Ride 17+22=39] Leaping onto Grizzle's back, Donner urges his mount forward. Bounding across the brush-choked yard, they leap into the fray, Donner's longsword flashing spectrally in the dim light. Catching a flicker of movement in front of him, he slashes at it instinctually but unfortunately, it is the poor lighting playing tricks on his eyes and he finds himself cleaving through thin air.

Feeling drained, Aegis, Arbor, and Tor whine uneasily in the presence of such unearthly malevolence and crowd around Burrow and Claw's familiar presence while the badger hunkers down and growls deep in the back of its throat, heavy claws digging little furrows in the dirt.

Initiative (status):
Flaust (51/51, -1 Str, -2 Dex, -2 Con)
Vlad (85/85)
Burrow (100/100)
Fiendish Ghost (uninjured)
Rupert (uninjured, ability damaged)
Zoe (104/104, +4 Str)
Blade (106/106)
Claw (62/62, -4 Str, -2 Dex, -2 Con)
Kiaros (54/54)
Donner (94/94) on Grizzle (62/62)
Aegis, Arbor and Tor (33/33, -3 Str, -3 Dex, -3 Con)
Hrothgeat (42/42, -4 Str, -4 Dex, -1 Con)

Ghost attacked Zoe. It did 22 and 21 points of damage respectively with two axe swings, missing on the third swing, and then swiped at her with its claws. The claws did little damage comparatively, at only 2 and 5 points, but drained 4 and 2 points of Con. Since this dropped her total to 14 hp (with a max of 68 hp), she casted heal. Donner charged and rolled 14+22-6=30 to hit but unfortunately, his attack missed due to rolling 16 (on d100) on the miss chance from the deeper darkness. The double line around him indicates he's mounted.


OOC: Flaust, the potion of lesser restoration restored 3 points of ability damage; rolled randomly to determine it was Str-- probably just as well as Str 6 would have left her rather encumbered. Vlad, bless has a radius of 50 feet and is centered on the caster. Blade could not charge due to obstacles and/or other characters in her way. Donner cannot take 10 in the middle of combat (unless he has a class special ability that allows this) though he made his Ride check for a fast mount normally. Also note that his Ride modifier is +22 as per this post.
 
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Burrow screws up his face and draws Avalanche. The club trembles in his hand like the beginning rumbles of the earth before a quake.

The mephling grins...

He speaks quickly to Aegis, Tor, Rupert and Arbor (OOC: isn't there another riding dog?), "You lads stay here behind th' wall. Claw'll protect ye..." These words are followed quickly by instructions to the dire badger. "Keep them behind the wall, lad, and guard. Let me know if'n trouble arises..."

He then charges into combat, runing as quickly as his stubby legs will carry him. As he runs, he yells, "Someone needs to get rid o' this darkness!"

OOC: Burrow moves to E8. Also, DM, this is a judgement call on your part - would planar tolerance work against this deeper darkness? If it is a negative energy kind of deal then it might... ;) I don't think it would, but hey - it doesn't hurt to ask! :)
 

OOC: Planar tolerance grants immunity to natural planar effects-- which deeper darkness is not. If Torch was normally shadowy, then Burrow could then ignore it but this is an artificial condition imposed by a magical effect.

Ack! You're right about the third hound! So sorry about that, Ferrix! :o Thanks for catching that, Ashy. Fixed the combat maps and posts 273 and 288. The third hound is labeled "R" for aRbor.
 

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