Just for kicks, and because I had the time, I whipped up a potential character for Ashy.
Burrow
Male Earth Melfling Druid 11
Alignment: Neutral Good
Patron Deity: Obad-Hai and Fharlanghn
Home Plane: Elemental Plane of Earth
Height: 3' 0''
Weight: 39lbs
Skin: Gray-Brown with clay-like texture
Eyes: Obsidian Black
Age: 68
XP: 66,500
Str: 14 (+2) [4 points, +2 racial]
Dex: 10 (+0) [4 points, -2 racial]
Con: 18 (+4) [6 points, +4 belt]
Int: 11 (+0) [5 points, -2 racial]
Wis: 20 (+5) [10 points, +2 levels, +2 pearl]
Cha: 15 (+1) [5 points, +2 racial]
Class and Racial Abilities:
+2 Str, -2 Dex, +2 Cha, -2 Int, extraplanar humanoid, breath weapon (15 ft. cone of rock shards and pebbles, deals 1d8 points of bludgeoning damage, Ref save DC 17 for half, 3 times per day, with 1d4 round between uses), casts earth spells at +1 caster level. Animal companion, nature sense, wild empathy (+14), woodland stride, trackless step, resist nature’s lure, wild shape 4/day (Tiny, Small, Medium, Large), venom immunity, spells.
Has +4 bonus on checks to avoid being bull rushed or tripped while standing on the ground. Also has +1 bonus on weapon damage rolls if both he and his foe touch the ground. (Due to Earth Heritage feat). Also has acid resistance 5 (due to Improved Elemental Heritage feat).
Hit Dice: 11d8 + 44
HP: 96
AC: 16 (+0 Dex, +5 armor, +1 size)
ACP: -1
Init: +0 (+0 Dex)
Speed: 30 ft., burrow 10 ft. (20 ft. in armor)
Saves:
Fortitude +11 [+7 base, +4 Con]
Reflex +3 [+3 base, +0 Dex]
Will +12 [+7 base, +5 Wis]
BAB: +9/+4 (base +8/+3, +1 for being Small)
Melee Atk: +13/+8 (1d6+5+1d6 sonic/x2/B, Avalanche,
+2 thundering club weilded two-handed)
Ranged Atk: +9/+4 (1d4/x2/50 ft./B, sling)
Skills:
Concentration +7 [5 ranks, +2 Con]
Handle Animal +12 [10 ranks, +2 Cha]
Knowledge (nature) +12 [10 ranks, +0 Int, +2 nature sense]
Listen +10 [6 ranks, +4 Wis]
Ride +12 [10 ranks, +0 Dex, +2 synergy from Handle Animal]
Spot +9 [5 ranks, +4 Wis]
Survival +16 [10 ranks, +4 Wis, +2 nature sense]
Feats:
Earth Heritage (1st level)
Improve Elemental Heritage (3rd level)
Endurance (6th level)
Diehard (9th level)
Languages: Common, Druidic
Spells Prepared
Save DC +5
0th -
create water, cure minor wounds, detect magic, detect poison, know direction, purify food and drink.
1st -
cure light wounds x2, entangle, goodberry, magic stone x2, speak with animals.
2nd -
barkskin, reduce animal, soften earth and stone* x2, warp wood.
3rd -
cure moderate wounds x2, greater magic fang, meld into stone*, stone shape*.
4th -
planar tolerance x2, spike stones* x2.
5th -
stoneskin, transmute mud to rock*, transmute rock to mud*.
6th -
wall of stone*.
* - Earth spell, is cast at +1 caster level
Equipment:
Belt of Health +4 16,000gp
Pearl of Wisdom +2 4,000gp (worn as headband)
Hide of Stone Beast (as wild rhino hide armor) 26,165gp
Avalanche (+2 thundering club) 18,300gp
Hare’s Luck (as cloak of resistance +3) 9,000gp
necklace of adaptation 9,000gp
Sling 0gp
20 sling bullets 2sp
Heward's Handy Haversack 2,000gp
~
Five doses of granite and diamond dust for stoneskin spell 1,250
~
Scroll of heal 1,650gp
~
Bedroll 5sp
~
Everburning torch 110gp
~
Sunrods (5) 10gp
~
Waterskin 1gp
~
50 ft. silk rope 10gp
~
Trail rations (20 days worth) 10gp
~
Belt pouch 1gp
~
Cold weather outfit 8gp
Money
484gp, 3sp
Claw, dire badger animal companion: Large animal; HD 7: hp 81; Init +3; Spd 30 ft., burrow 10 ft.; AC 21 (+3 Dex, +9 natural, -1 size), touch 12, flat-footed 18; Base Atk +4; Grp +15; Atk +14 melee (1d8+10, bite); full Atk +11/+11/+9 melee (1d6+7/1d6+7, claws, 1d8+7, bite); Space/Reach 10 ft./10 ft.; SA rage; SQ low-light vision, scent, link, share spells, evasion, devotion; AL NG; SV Fort +11, Ref +8, Will +4; Str 24, Dex 17, Con 23, Int 2, Wis 13, Cha 10.
Skills and Feats: Listen +8, Spot +8; Alertness, Improved Natural Attack (bite), Toughness, Track.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Str, +4 Con, and –2 AC. The badger cannot end its rage voluntarily.
Rage Statistics: hp 95; AC 18 (touch 9, flat-footed 16); Grp +17; Atk +16 (1d8+12); full Atk +13/+13/+9 (1d6+9/1d6+9, claws, 1d8+9, bite). SV Fort +13, Ref +8, Will +4; Str 28, Dex 17, Con 27, Int 2, Wis 13, Cha 10
Tricks Known: Attack, Come, Defend, Down, Guard, Heel, Track, Stay, Seek.
Permanent Spell: greater magic fang (11th level caster) on Claw’s bite.
Appearance:
Personality:
Background: