[Planescape] Squaring the Circle Redux - OOC (Full)

Sephiroth no Miko said:
Ugh... that's highly unpleasant (the re-format, not Flaust's update). I hope you had all your files backed-up... :uhoh: :heh:

Most, yes - luckily.

Am on a pal's system until I can drum up an XP disc to use. Should be sorted by late tonight or tomorrow after work. (Again....)

Sorry about all this Sephiroph. *le sigh*
 

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Just for giggles, if Serpenteye's character had a Song Ghost cohort, perhaps the cohort would be open to some friendly possession when combat becomes immenent, particularly if the cohort isn't much of a combatant himself?

[I'm just throwing out suggestions, not trying to beat a dead horse. :)]
 

Sephiroth no Miko said:
Okay, Kajamba Lion, here's my comments for Vladimir Kronenheim:

--AC is correct but your Dex modifier note isn't
--Reflex save should be +7 (3 base + 2 Dex + 2 grace = 7), +9 with the cloak
--You have a +2d6 against evil under your Full Attack entry and I'm not sure where that comes from since your weapon isn't holy.
--Vlad should have 67 skill points but when I add up your ranks, I'm coming up with 70. (67 = 21 points from levels 1-3, 40 points from levels 4-11, and 6 points from level 12.) You'll need to remove 3 skill points from somewhere.
--Knowledge: Religion should be +10 (5 ranks + 5 Int). Same with Knowledgge: Planes.
--Spellcraft should be +18 (13 ranks, +5 Int).
--Price for your +3 spiked chain should be 9000 gp + 109 gp + 720 XP. You only to pay XP costs for the magical portion of the cost and the 109 gp is from me assuming you craft the weapon yourself with the Craft skill.
--I added up the 2 scrolls of Mordenkainen's faithful hound (2,250 gp), 2 scrolls of summon monster V (2,250 gp), and scroll of plane shift (2,275 gp) and I'm getting 6,775 gp, not 7,775 gp.
--I added up all the prices for Vlad's magical gear (using the numbers above) and the cost to scribe his spells and I'm coming up with 88,659 gp which is over his limit. (I have his magical gear total at 83,559 gp and his spells cost at 5100 gp.)
--Technically speaking, Vlad's XP should be 66,880 XP. He suffers a -20% XP penalty ever since he hit 12th level which gave him a starting XP of 67,600. Then subtract 720 XP for item creation.

Okay, that's it! And since Thanee explained how making magic weapons work so nicely, I hope that's clear for you. I know he's not high enough caster level to make a +3 weapon by himself but he can corroborate with someone-- for example, Zoe, since it looks like she could use some help with her gloves of dex-- so I'm not too worried about that. Of course, that would require that he knows Zoe beforehand.... but well, whatever. It's not a big deal.

I'll fix this stuff tomorrow afternoon -- I've been working since 7 AM today and have to work again tomorrow morning at 7 AM until about 1:15 PM, although I'm thankfully off from my other job this weekend. In any case, thanks to you and Thanee for being patient and helpful. :) I appreciate it.

Best,
Nick
 

Ferrix said:
1) Human Monk 2/Barbarian 5/Frenzied Berserker 5 (a character who focuses on overwhelming unarmed combat, the berserker aspect is more mitigated due to a high wisdom and good will saves from the monk)
Ehr, I certainly hope so for your fellow party members' sake. :heh:


2) Halfling Fighter 8/Cavalier 4 (a hardened and rough halfling originally from faerun, he's always been a bit gruff and has developed a reputation as a fierce but often underestimated warrior) (wish I could find a better mounted melee class for a halfling dog rider, outrider is more ranged focus)
Hmmm... I think a halfling outrider would work better if you had paladin or ranger levels instead since you don't get the benefit of the animal leveling up with your character otherwise.


3) An old human fighter (although I don't know how well this would work due to the lack of feats focusing on the mental aspects of the fighter), relies more on cunning and wisdom than brute force
Well, I guess that could be represent by taking the Combat Expertise feat and taking stuff like Improved Disarm or Improved Trip. Though you're right, there's not a whole lotta feats there.


4) Bladedancer, crouching tiger hidden dragon type ;-)
Any PrCs in mind for this one? Dervish, maybe?


Hmmm... well, in any case, it looks like you're pretty set on playing a warrior type of some sort. :)
 

Thanee said:
About the cooperative item crafting... I somehow doubt, that someone else can help with the caster level there, at least that doesn't make much sense to me. :)
I guess you're right. :o

Well, Kajamba Lion, I guess you could either just drop it to a simple +2 (or +2 with some special ability tacked on) or pay someone to take it up to a +3. :\


deadestdai said:
Sorry about all this Sephiroph. *le sigh*
Hey, no problem. I understand. ;)


Isida Kep'Tukari said:
Just for giggles, if Serpenteye's character had a Song Ghost cohort, perhaps the cohort would be open to some friendly possession when combat becomes immenent, particularly if the cohort isn't much of a combatant himself?
Hey Isida, could Phaeder convince his ghost to do this if he finds himself in imminent combat!? j/k! :lol: :p


Kajamba Lion said:
I'll fix this stuff tomorrow afternoon -- I've been working since 7 AM today and have to work again tomorrow morning at 7 AM until about 1:15 PM, although I'm thankfully off from my other job this weekend. In any case, thanks to you and Thanee for being patient and helpful. :) I appreciate it.
No worries. And you're welcome! :)
 
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Sephiroth no Miko said:
Well, Kajamba Lion, I guess you could either just drop it to a simple +2 (or +2 with some special ability tacked on) or pay someone to take it up to a +3. :\

Ah, I just see, that I made one little mistake in my explanation above. The caster level must be 3x the item's enhancement bonus (not total weapon bonus, that is "all the pluses added together")! However, you also must meet the individual caster level requirement for the special ability, for Ghost Touch this is 9th, for example, so a 6th level caster can make a +2 weapon, but not yet a +1 Ghost Touch weapon.

Sorry for the confusion, I have altered the post (found HERE) to adjust for this change, which I wasn't aware of. :)

Anyways, Practiced Spellcaster, just to point to it again ;), would resolve that "problem" pretty much by raising caster level to 11th, besides being a rather handy all around "power-up" for the spellcasting.

Bye
Thanee
 
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Hey, with the above you can make it +2 Speed by now (7th), or even +2 Holy Speed, but not +1 Ghost Touch or +1 Frost or +1 Keen. Strange rules those are! :D

Bye
Thanee
 
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Sephiroth no Miko said:
Okay, here are my comment's for Serpenteye's ghost character:
--Your Atk bonus should be +12 (5 base + 6 Dex + 1 weapon focus). His Full Atk should therefore be +10/+10.

'k

Sephiroth no Miko said:
--Which plane was the elf from, originally?

Originally Albeir Toril (FR) some half-millennium ago. Since then he's been all over the place.

--
Ferrix said:
Okay... I've a couple different ideas for my character (sorry I'm really slow, very busy with work and now that's over and no internet at home).

1) Human Monk 2/Barbarian 5/Frenzied Berserker 5 (a character who focuses on overwhelming unarmed combat, the berserker aspect is more mitigated due to a high wisdom and good will saves from the monk)

I'd love to see a Frenzied Berserker in action. Don't worry too much about losing control, if you start attacking your allies my Ghost can pretty easily move into your mind and take temporary control. :D

--
Thanee said:
And Serpenteye's magic item list must be the shortest I have ever seen at this level! :D

Bye
Thanee

That's all I could afford :( ;) . Charisma and Dexterity are so very important to my character, everything that he can do in a battle depends on those two abilities.

--
Isida Kep'Tukari said:
Just for giggles, if Serpenteye's character had a Song Ghost cohort, perhaps the cohort would be open to some friendly possession when combat becomes immenent, particularly if the cohort isn't much of a combatant himself?

[I'm just throwing out suggestions, not trying to beat a dead horse. :)]

I'd rather possess one of our enemies, turning their ranks into disarray and forcing them to waste their attacks on one of their friends. It's even better than killing the enemy outright, and if I want to I can take an action to do that too.

I think that horse just died :p
 

Thanee said:
Hey, with the above you can make it +2 Speed by now (7th), or even +2 Holy Speed, but not +1 Ghost Touch or +1 Frost or +1 Keen. Strange rules those are! :D
Actually, I don't think he could make a holy weapon (at least not by himself). That requires a holy smite spell in addition to the minimum caster level, and that's a cleric spell, which Vlad cannot cast.
 

Well, he could use scrolls (ok, maybe not without UMD :heh: , or pay someone to cast the spell a few times, but that's not really "alone")... :)

Holy Smite
Evocation [Good]
Level: Good 4

Wow, not even your average cleric with the item creation feat will be able to do this!

Bye
Thanee
 
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