[Planescape] Squaring the Circle Redux - OOC (Full)

Hmmm... I have a question for people. How would a ghost's corrupting touch attack resolved with damage reduction? I tend to see it as a natural weapon, since well, it's what ghosts fight with, both on the Material Plane and on the Ethereal (where they get Str bonuses, indicating it's a physical attack of sorts on their home plane), and therefore would not bypass DR like any other natural weapon. Plus, I think that it if could bypass DR of any kind, it would be too powerful of an ability.
 

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Damage Reduction (Ex or Su): A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.

Corrupting Touch (Su): A ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.

Don't really see the problem. 1d6 damage per hit isn't exactly broken. ;)

Bye
Thanee
 

True. I guess that clears that up. Thanks! :)

Though from reading the ghost template again, I guess there's no way for a ghost to ever hurt a zombie (or any other undead or construct, for that matter) except maybe through telekinesis. Interesting...
 


Thanee said:
Don't really see the problem. 1d6 damage per hit isn't exactly broken. ;)

Bye
Thanee

Thanks Thanee :)


Sephiroth no Miko said:
True. I guess that clears that up. Thanks! :)

Though from reading the ghost template again, I guess there's no way for a ghost to ever hurt a zombie (or any other undead or construct, for that matter) except maybe through telekinesis. Interesting...

Except for taking posession of it using Malevolence and having it pummel itself to death. Since it's not a spell and spell resistance and -immunities doesn't apply there's nothing stopping it from working on a construct and since it's a necromantic effect (like Magic Jar) it can be used on corporeal undead too.
He is pretty useless against incorporeal undead, though they can do little to hurt him themselves.
 

No... you can't use malevolence against constructs. They're immune to all necromantic effects, not just spells or spell-like abilities.

I guess you could possess intelligent undead since the magic jar spell description says they have spirits, but unintelligent undead don't.
 




Sephiroth no Miko said:
Hmmm... I think a halfling outrider would work better if you had paladin or ranger levels instead since you don't get the benefit of the animal leveling up with your character otherwise.

The halfling outrider wouldn't really fit at all with the character idea, he's not a ranged fighter at all, he actually has a grudge against them (since they never seem to work for him), picture a gruff knightly figure as a halfling. I'd be taking leadership to get a cohort for a mount (blink dog probably). If you want an idea of what the character would look like at lower levels you can see the original character here. I wanted to eventually work out a prestige class that would fit the grizzled dog rider type that he was emulating, as well as the pack of the dogs that he'd travel with but it never got to that point.

Well, I guess that could be represent by taking the Combat Expertise feat and taking stuff like Improved Disarm or Improved Trip. Though you're right, there's not a whole lotta feats there.

Prolly ditch this one since it'd be a pretty poor option. Someday I'll make a PrC to fit the clever old warrior, or maybe just some feats that require the person to be either middle-aged or old or older to take. Perhaps I could work something up and submit it to you to see if I could pull it off?

Any PrCs in mind for this one? Dervish, maybe?

Bladedancer from OA if possible.

Hmmm... well, in any case, it looks like you're pretty set on playing a warrior type of some sort. :)

I've been itching to play a psion but since that's not an option here, I don't entirely feel like playing an arcane caster since they are either really limited choice wise (sorcerer) or bound to material expense for their spells (wizard) and I've already got a plethora of divine casters going, and I'd feel like I'd be overshadowed by the ghost rogue if I went rogue.
 

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