Planescape: Tale of the Clueless ~OOC

California is burning up and I have been called up for a fire detail. I will be leaving Saturday morning and may be gone for solely the weekend but potentially up to 2 weeks. I will post upon my return to keep the guess work out concerning my return date. Please NPC me as necessary.
 

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saw the exerpt from Dragon magic on the WoTC website. looks interesting, and does sem to have some similarities with races of the dragon. looking forward to seeing it
 

I bought the book yesterday only to come home and find the Dragonfire Adept completely detailed online. Kinda defeated the purpose of buying the book in the first place. I wish they'd come out with that preview last week. :mad:

So, what do you think of the Adept? It seems pretty much like a warlock with a different flavor. I'm still trying to compare the two to see which seems better.
 

yeah i saw it yesterday. i'll have a closer look, see what i think. though sicne we havent had any combats yet you're free to change character (be quick though :p)

I take it you'd be a straight level 3 adept?
 


Nalfeshnee said:
I take it you'd be a straight level 3 adept?
If I switch, yeah. Multi-classing wouldn't be worthwhile.
Nalfeshnee said:
could you describe the base breath weapon (range etc)
WotC said:
Breath Weapon (Su): At 1st level, you gain a breath weapon that you can use at will as a standard action. Each time you use your breath weapon, you can choose whether it takes the form of a 15-foot cone or a 30-foot line. This breath weapon deals 1d6 points of fire damage; a successful Reflex save (DC 10 + 1/2 your class level + your Con modifier) halves the damage. As you gain levels, your breath weapon's damage increases, as shown on Table 2-1.

You are immune to the effect of your own breath weapon (but not to other breath weapons that produce similar effects, even those of other dragonfire adepts).

At 10th level, your cone-shaped breath weapon's range doubles to 30 feet, and your line-shaped breath weapon's range doubles to 60 feet.
Nalfeshnee said:
and i take it scales +2 is natural armour?
WotC said:
Scales (Ex): At 2nd level, your skin becomes thick and scaly, granting you a +2 bonus to your natural armor. The scales can be of any color or metallic hue; they are often (but not always) of a draconic hue that matches your outlook and alignment. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level.

If you already have a natural armor bonus, use the higher of the two values.
I have to admit, that last line puzzles me. Why shouldn't it stack? It simply makes the class less attractive for creatures with natural armor. All such natural armor boosting class features that I've seen don't have such a stipulation. :mad:
 

natural armour generally stacks, true. Maybe its to balance it out? dunno

why would you need to be immune to your own breath weapon? wind effects? :)

i like the idea of making more classes like the warlock, which i am a big fan of
 
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No armour proficiencies? harsh. then again it is a spellcasting class. what would your AC be?


I like it and i think it would be balancing to the party. any idea what invocations/breath effects you'd have?
 

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