Planescape: Tale of the Clueless ~OOC


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Saloric Windrunner said:
I've always wanted to play in a Planescape campaign! I'm thinking of either a ranger or a druid; is one more appropriate for your campaign? Let me think about it a little more and I'll post something later tonight or tomorrow.

After thinking it over I decided on a Dwarven Ranger. This would be my first PbP game so here goes.

"My name? Thrumgall of the Brightbeard clan. My job? My job was that of every dwarf, work for the good of the clan. I am a protector. I slipped into the tunnels we lived in and hunted vermin. Giant rats, ants, spiders, goblins, orcs, you know, vermin. I was right good at it too. I kept my tunnels clear and the trade flowed like heated mithril through them. It was lonely but it was for the good of the clan. The clan was impressed with me so they gave me a couple of lads to teach."

"Ahh that's right good whiskey, who’s your brew master?"

*Listens to barkeep*

"Tanar'i? Never heard of him. Well anyway, I was getting to how I ended up here at the Friendly Wayfarer. You see me and the boys were tracking goblins, not many of them maybe 3-4. We were going slowly; I was making the lads track them while I kept an eye out for ambushes, no better way to learn than by doing. Well anyway the number that we were following got larger and larger pretty soon it was a score then four score. I wasn't worried about myself mind you, but the lads were soft as limestone and I was worried for them. So I sent them back to the clan to warn them of another goblin gathering; they’d send some lads to end it before it became a problem. I sneaked on, and slipped through an archway they had passed through my bow ready and suddenly I was here in Sigil. I was lucky, I was able to find some guide…"

*Listens to barkeep again*

"Tout? No that wasn't her name. Anyway she gave me directions to here and so here I am. So how about a refill on this whiskey?”

Here are the dice rolls.

http://invisiblecastle.com/find.py?a=show&id=566126

I'll finish making a character sheet when I get home.
 
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Ok, before we begin i need to mention something:

To those of you who know the planescape timeline, the campaign will happen before the Faction war and the Return of Orcus (and default destruction of Tenebrous). To those of you who are Planescape virgins, it really doesnt matter :)

Also, during your short stay in the planes, each of your characters would have been approached by people seeking to 'recruit' you into their faction. These 'recruiters' are not overly pushy, though they do explain their beliefrs to your charater, stating that factions provide mutual benefits, such as providing employment, offering pertinent services at a reduced rate, as well as other more esoteric benefits (short-term accomodiation for cheap rates, food, meeting like-linded individuals and so on).

The Factions (as explained to your characters) are:
The Athar The gods are all frauds: they are just powerful people, subject to mortal lusts and vices like anyone else. They can be killed, just like anyone else too.
Believers of the Source Everything is godly. Many of the gods are mortals, and that is what we should all strive to become.
The Bleak Cabal The mutiverse is a large palce, with conflicting rules and tendencies: it doesnt make sense and should not make sense, so stop trying to makes sense of it all.
Doomguard Entropy is the only constant in the multiverse. everything tah twas created will one day be destroyed, either through the passing of time or unnatural means. It is inevitable, so learn to embarce it.
Dustmen Life should be good and full of joy, and not suffering and death so this cannot be life. Our lif has already ended - this is death, and we should strive t find truedeath and be at peace with the multiverse.
Fated Everyone is responsible for his own fate; good or bad, you carve your own destiny.
The Fraternity of Order The mutliverse has its own laws and rules. Learn these rules (and their loopholes) and control the multiverse.
The Free League Individuality and freedom. No more no less.
The Harmonium Harmony and law are the best states of existence and if it takes force to establish that, then so be it.
Mercykillers Justice is everything, and it is inescapeable
Revolutionary League The truth can only be discerned once the shackles of order and society are removed.
The Ring Givers What goes around comes around. Yo uonly get as good as you give.
the Sign of One Eerything is unique. You are the centre of your multiverse, and all that exists revolves around you.
The Society of Sensation Understanding of life and the multiverse can only be gained through experience. Experience the multiverse, and learn its secrets.
The Transcendant Order Know your place in the multiverse and enact it throgh action without thought.
XaositectsThere is no pattern to the multiverse, no deeper meaning. the true state is chaos.

If anyone at least considers joining any of the above factions, just say so (it may have repercussions on the campaign, good and bad)
 
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Eva: no, common (or planar trade as it is called in Planescape) is a common language used by traders over the multiverse. it is a very simple trade-based language, whose purpose is to be understood by all, so you do all understand each other.
 

I've changed my PC's name to 'Vorastrix' the draconic word for sorcerer which, interestingly, incorporates the words 'Vor' (learn) and 'Vorel' (beautiful). Since he's clueless in Sigil and has a great deal to learn Vorastrix will use the short form of his name and introduce himself as "Vor". :)

Of the factions as presented Vor is most interested in the Harmonium, the Fated, the 'Guvners' and the Transcendant Order. BTW, I believe the Guvers actually call themselves the 'Fraternity of Order' IIRC. ;)
 

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