Planescape!

Oh, I think I'll be able to do something with them. I'm leaning towards a rougish character, someone who grew up in the Hive, but I want to look over the planewalker.com races and feats and all before I decide for sure. I should have a more detailed idea out later today.

Sam
 

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Hmmm... I have to say, I was never a big fan of gnomes (forest or otherwise) but I'd be delighted if you can could convince me by playing one well that they don't suck.

Thanks for your support Uriel - it's nice to know that I have somebody who knows what the hell they're doing who i can plead to for assistance if (when?) things become unmanageable... :)
 

Chaos Apostate said:
Arken
Muhcashin
Samantha
Sophist
Velmont
WizWrm.

I am ideally looking for a party of four, and I think that more than that may become unmanageable.

I still, am interested though i see your point. I will
do a tiefling Rouge/wizard for tomorrow anyway, but will graciously accept if you put me on your waiting list (sigh). I am undecided for faction, but by tomorrow I will have it.

Where would you review this char even if I can't play right away or ever?
 

Here a draft of my character. Tell me how do you find it? I took my two feats in the feats of the Mind's Eye (New name of the Sign of One), as they are just too much fitting the concept (Harness Divinity to manipulkate the dream, Perceive Illusion to see through the dream).

-----

Eteran Lightstep
Male Forest Gnome Sorcerer 5
Alignment: Chaotic Good
Faction: Sign of One
Height: 2'3''
Weight: 33lbs
Hair: Light Brown
Eyes: Deep Green
Skin: Greyish Light Brown
Age: 45

Str: 7 (-2)
Dex: 11 (+0)
Con: 18 (+3) [+2 from bracer / +1 from level]
Int: 12 (+2)
Wis: 16 (+3)
Cha: 20 (+5) [+2 from cloak]

Class and Racial Abilities:
Gnome Traits (Ex): Gnomes possess the following racial traits.
— +2 Constitution, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A gnome’s base land speed is 20 feet.
—Low-light vision.
—Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
— +2 racial bonus on saving throws against illusions.
—Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
— +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
— +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
— +2 racial bonus on Listen checks.
— +2 racial bonus on Craft (alchemy) checks.
— +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
—A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
—Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
—Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
—Favored Class: Bard.

Hit Dice: 5d4 + 20
HP: 36
AC: 11 (+0 Dex, +1 size)
Init: +0 (+0 Dex)
Speed: 20ft

Saves:
Fortitude +5 [+1 base, +4 Con]
Reflex +2 [+1 base, +0 Dex]
Will +8 [+4 base, +3 Wis]

BAB: +2
Melee Atk: +1
Ranged Atk: +3

Skills:
Bluff 10 [R:5 + Ch:5]
Control 11 [R:8 + W:3]
Concentration 12 [R:8 + Co:4]
Craft(Alchemy) 3 [R:0 + I:1 + R:2]
Hide* 8 [R:0 + D:0 + R:4 + S:4]
Knowledge(Arcana) 3 [R:2 + I:1]
Listen 5 [R:0 + W:3 + R:2]
Spellcraft 2 [R:1 + I:1]

Feats:
Illusion Perception
Harness Divinity (Cure Light Wounds 3/day)

Languages:
Common, Gnome, Sylvan, Elven

Spellcasting
Spells:
0/1/2/3/4/5/6/7/8/9
6/8/5/0/0/0/0/0/0/0

Spell List:
0: Acid Splash - Detect Magic - Flare - Light - Mending - Read Magic
1: Expeditious Retreat - Mage Armor - Magic Missile - Ray of Enfeeblement
2: Alter Self - Scorching Ray

Equipment:
Cloak of Charisma +2, (4,000gp)
Bracer of Health +2 (4,000gp)
Light Crossbow, mw(335 gp / 2lb)
Bolt, Cold Iron x20(4gp / 1lb)
Heavy Mace, Cold Iron(24gp / 2lbs)
Sickle(6gp / 1lb)
Explorer's Outfit(0gp / 4lbs)
Backpack(2gp / 2lb)
Belt, pouch(1gp / 0.25lb)
Spell Component Pouch(5gp / 2lbs)
Scroll Case(1gp / 0.25lb)
Sunrod x2(2gp / 2lb)
Antitoxin x2(100gp / 0lb)
Scroll of Comprehend Language x2(50gp / 0lb)
Scroll of True Strike x2(50gp / 0lb)
Scroll of Protection from Evil x2(50gp / 0lb)
Scroll of Spider Climb(150gp / 0lb)
Scroll of Protection from Arrows(150gp / 0lb)

GP: 70

Background:
It was twenty years ago or even more that my dream starts. I woke in the middle of the night, a monster were near me. An ugly creature. I was scared, and I was hiding in my bed. I had my small rabbit leg in my hand, it was suppose to give luck. The monster did some scary noise. It was too much for me, so I start to run to my parent chamber. There was no light at all, so I was searching blindly my way, but I wasn't home. The corridor was full of box and was large. It was looking more as a storeroom than a corridor. In my panic, I dropped my rabbit leg. I try to go back into my chamber, but my chamber was gone, it was a closet instead. The panic raised and I start to try find a way out. Not able to see anything in this darkness, I try to make some ball of light to appear, but instead, it was one bright light. I finally found a way out and I find myself in a small street. The forest where I was living was gone, it was now a huge city made in a donut. There were full of people in the streets, talking strange language. Most of them was scary, but it seems no one wanted to hurt me. I start to walk the streets and try to find someone to help me. It is there I found Lidya. Lydia is a small fearie. I've always wanted to meet one, they are always hiding in the forest. Well, she was there, and she approach me. She saw I was scared and she confort me. I explain what happen and she was sad to see I was lost, but she said it would be impossible to find the way back home if I didn't help her. We try to find the storeroom, but I never found it, it seems, like the small street was gone. Lidya told me I could live with her until we find a way back home. She start to talk about the city and the factions. She was a Sign of One she told me. She told she was searching someone to help when she saw me. She told me it was her of bring me here and was sad that she couldn't help me as I wanted. I listen to her and I starts to understand. It wasn't her who brought me here, but it was me who have made her appear. I was dreaming. I was fearing monsters, I was fearing the big human cities. It was a nigthmare I was doing, and I was wishing to find some help, and I loved all the picture of fey I had see, it is because of that she appeared. I was not sure if it was true, but if it was a dream, I am suppose to be able to modify it, no? Well, I tried, and I was able to create again that light. I was even able to repare the small and fragile items of Lidya with my own will. It is not easy to modify a dream, but I had the proof I was able. So I tried to modify the dream more and more, and now, I can even change my form into another humanoid. I thin that is a really great feat, have you ever been able to do it? The wizards are able, but they must study. Some man with dragon bloods in their vein are able too, but they are not able to heal themselves, and I can with my own free will. I will become a great dream shaper one day, but I must train, and I love that dream. Lidya is fun to live with, the city is full of surprise and danger, and there is other dream to explore, or as the others named them, other plane to visit.
 
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Velmont - I like it. Nice and characterful, and he should fit well into my game :). Bear in mind, though, that a charisma of 20 doesn't just mean you can cast sorceror spells extremely well. It also means that for the majority of people who come into contact with your character, he is the most persuasive, charismatic, likeable person they will ever meet. I'm not saying that you can't have such a high score (that would be far too domineering for my liking), but please just bear it in mind all the time that you are roleplaying the character.

Sophist - I wasn't trying to discourage you, I was just making sure you knew that you may have to be put on the waiting list. You should still definitely make the character, and though I believe that first come, first served is the only fair way to do this I will nonetheless do my best to give you a chance to play.
 
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Chaos Apostate said:
Hmmm... I have to say, I was never a big fan of gnomes (forest or otherwise) but I'd be delighted if you can could convince me by playing one well that they don't suck.

Thanks for your support Uriel - it's nice to know that I have somebody who knows what the hell they're doing who i can plead to for assistance if (when?) things become unmanageable... :)

Um, Gnomes rock in 3.0/3.5...

I think that Half-Elves are the 'why would anyone play these sucky no-power guys...?' race.

They have always sucked before...I first played one in 1st ed as a dare. The only stat mod that they had was a -1 Comliness, Woohoo!!!

Anyways...back to lurking.

-Uriel
 

Just wanted to check in; right now I'm bouncing around a couple ideas for a character.

Revolutionary League: Not so much a "the factions must be overthrown!" type as much as "there must be opposition for true freedom." Of course, he considers this duty to be (at least partially) his. He'd like to see a time when no government or rulership is necessary, and everyone lives harmoniously in a state of anarchy, but he doesn't believe the inhabitants of the Great Ring have reached a point where this is possible, and thus he must settle for a balance of powers, so no individuals suffer oppression.

Some of that might fall under the jurisdiction of the Free League, so that'd be an alternative faction for that concept.

Believers of the Source: A fellow who's looking for the original source of conscious thought, and of creation. He's come to the conclusion that all known existence must be a facet of an endless multiversal cycle that eventually conciously creates itself at the end of each cycle; nothing else explains to him why 1) not all beings (if any) are all-knowing, 2) not all beings are merely instinctual creatures, and some are capable of different levels of recognition of their own existence, and 3) why the multiverse has manifested in the way it has. Furthermore, he believes there is some way to get 'inside the workings' of the inevitable cycle, as it were, and achieve earthly power (and thus, maximum self-actualization) by understanding that cycle (and perhaps furthering it along). To him, this is the only perceptible goal worth attaining; there are other, greater achievements, but none that can be understood in his current existence.

Also could possibly be Fraternity of Order, Sign of the One, Transcendent Order, or Doomguard.
 

Chaos Apostate said:
Velmont - I like it. Nice and characterful, and he should fit well into my game :). Bear in mind, though, that a charisma of 20 doesn't just mean you can cast sorceror spells extremely well. It also means that for the majority of people who come into contact with your character, he is the most persuasive, charismatic, likeable person they will ever meet. I'm not saying that you can't have such a high score (that would be far too domineering for my liking), but please just bear it in mind all the time that you are roleplaying the character.

Yeah, I know. I had a 18, so I had to place it somewhere... and that little story was 20 years ago, maybe more, when I arrived in the first place in Sigil, it is normal that, as a young and impressive child, i was a bit unconfortable. Now I see him as more present, after all, it is HIS dream, he is the center of all that big story, and it is normal he is the center of the discussion, of the attention, but he will not be arrogant, I don't want to play the I am the power of the world cliché because I can wield magic.
 

Chaos Apostate said:
Sophist - I wasn't trying to discourage you, I was just making sure you knew that you may have to be put on the waiting list. You should still definitely make the character, and though I believe that first come, first served is the only fair way to do this I will nonetheless do my best to give you a chance to play.

Cool so here is my char. I am not done on eqipment, but soon will be.

Nymarion "Nymar" Lonemoon, male Tiefling Rog3/Wiz1 (ECL +1)
HD 3d6+1d4+4 (21 hp)
Alignment:Chaotic Good

Str 10 (2pts)
Dex 18 (10 pts, +2 Race)
Con 12 (4 pts)
Int 17 (6 pts, +2 race, +1 4th level)
Wis 12 (4 pts)
Cha 10 (4 pts, -2 Race)

Race Traits (cf. PS3e):
· +2 Dexterity, +2 Intelligence, -2 Charisma
· Medium-size humanoid.
· Tiefling base speed is 30 feet.
· Darkvision up to 60 feet.
· Cold, fire, and electricity resistance 5.
· Darkness (Sp): Tieflings can use darkness once per day as cast by a sorcerer
of their character level.
· +2 racial bonus to Bluff and Hide checks.
· Favored Class: Rogue.
· Level Adjustment +1

Class Abilities:
- Sneak Attack +2d6
- Evasion
- trapfinding, trap sense +1
* Summon Familiar: Damien has a black cat Familiar(+3 move silently)
* Scribe Scroll

Skills: (66 Rouge, 5 Wizard)
Hide +12=6r+4a(+2 race)
Move Silently +13=6r+4a+(3 familiar)
Bluff +8=6r+0a+(+2 race)
Sense Motive +7=6r+1a
Diplomacy +6=6r+0a
Search +8=5r+3a
Disable Device +8=5r+3a
Open Lock +9=5r+4a
Survival(Urban) +7=6r+1a
Tumble +10=6r+4a
Listen +6=5r+1a
Spellcraft +5=1*r+2r+3a
Knowledge(Arcana) +4=1r+3a
Knowledge(planes) +4=1r+3a
Concentration +3=1*r+1r+1a
*r=cross-class rank //r=class skill ranks // a= ability bouns
()= other boni
Languages: Planar Trade, Abyssal, Draconic, Undercommon, Elven

Feats:
(Lvl1)Iron Will
(Lvl3)Weapon Finesse (short sword)

Saves:
Fort +3(+1 Rog, +1 Con, +1 Ring)
Ref +8(+3 Rog, +4 Dex, +1 Ring)
Will +7(+1 Rog, +2 Wiz, +1 Wis, +2 Feat, +1 Ring)

Base Attack: +2
Meele : +2 (+6 /w short sword)
Ranged: +6

Armor Class: 14 (+4 dex)
with all defensive spells, this might go as high as 22

Wizard Spellcasting
Level 0/1
Slots 3/2
Spellbook: 0th-all, 1st - Mage Armor, Shield, Jump, Comprehend Languages, Identify, True Strike
comonly memorized: 0th - detect magic, daze, mage hand, 1st - Mage Armour, Shield

Equipment: (based on table 5-1, p.135, DMG 3.5, effective level 5)
Pearl of Power I (1000gp)
Short Sword +1 (2000gp)
Ring of Resitance +1 (2000gp)
Bag of Holding I (2500gp)
Spellbook with spells (comes with class)
Spell component Pouch (5gp)
Writing Set (Quill, ink, and book to write in) (30 gp)
Scroll Writing Materials for 100gp
Knive (5gp)
One courtier outfit (30 gp)
Two black traveller's outfits (2gp)
Two grey traveller's outfits (2gp)
Light Crosbow + 20 bolts (37 gp)
Caltops (1gp)
Thief tools, MW (100gp)
has in Coin: 223 gp
just assume he spent the rest for excesses of the one or other kind :)

Description: Nymar has an elvish look, including long ears. His silver hair is short. He usually wears a unremarkable grey clothing, which fits his skin tone quite right. Nymarion has small horns and a 32 cm tail, for which he has to cut a hole in the bottom of his trousers.
Background: Nymar is the son of a Grey-Elf Maiden, who was a slave of a Demon Lord. One day adventurers came, killed the Demon, looted the place, and brought the slaves to Sigil and set them free there. Still, his mother had to work in a bothrel, so Nymar grew up on the streets, learing the craft of being a cat-burglar. Although subject to predjudice, he strove to put on a nice face to the world, always giving a bit more than needed and thus won the gruding respect of other rouges. One of these noticed his keen intellect and suggested the study of wizardy, which opened a new world beyond the streets to Nymar.
Around this time, his mother joined the sensates and moved to a stronghold of them in the outlands, so Alexander lost contact. As this happend he changed his surname from Brightmoon to Lonemoon.
Nymar has ended his apprenticeship, returning to the streets as he found that staying in libaries is not his kind of life. He wouldn't want to miss the ideas and worlds contained within books ever again, but neither the real world.
Nymarion has flirted with several factions, including the Signers, the Fated and the Godsmen, but ultimatly percieved a flaw in all their philosophy. So he found his home in the Free League.
 
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