Planescape!

Seems like everyone's going for mage types, so, I think I'll go the fighter road. I'm leaning towards a bladeline, just cause they seem cool :). I should have stuff posted later today, maybe tommow.

Sam
 

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Okay, a few things:

I've decided that the game will be set pre-faction war. The factions are still welcome in Sigil, the Doomguard still know what they're about, the Mind's Eye is nonexistent, the Mercykillers haven't yet seperated into thugs and pansies, and Rowan Darkwood isn't yet at the top of everybody's 'to kill' list.

Sophist - I like what I see, but i have two main problems.

1. I can't find an alignment, but I don't know if that's my fault or yours. Is there one somewhere in the post?

2. The name. I don't mean to be offensive, but come on... a Tiefling called Damien? :( You can do better, I'm quite certain of it.


WizWrm, both those ideas sound really cool. Either one would suit the game fine, so just go with whichever one you find yourself more inclined towards.



Oh, and Uriel - I agree, Half-Elves are definitely a lot weaker than Gnomes. I wasn't talking about their relative power levels. I've just always found that, on the whole, Gnomes have a tendency to be a bit of a joke. I'm sure plenty of individual Gnome characters are cool, but all i'll say is that I find the character of the race as a whole to be singularly unappealing.
 

Chaos (hope you don't mind if I use that :)) have you got the book of exalted deeds? I was toying with the idea of playing a bariaur :D.
3HD and a LA +2 which would fit with the level 5 specs. that you set.

(Personally I would've made them a little lower equivalent level but never mind :)...unless anyone can get to the sample race chepter for download on Planewalkers which will have an alternative, I can't find it myself...)
 
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Well, I don't have the Book of Exalted Deeds but I don't think that matters too much, since all the information on Bariaurs is also given in the Planescape 3ed conversion that was linked to earlier in the thread. You might want to check it out, just in case the version given there differs from the version in the BoED. At any rate, Bariaurs are cool and I certainly wouldn;t have any problem with you playing one - although you would have to start off with no levels in any PC classes.
 


I would like to join, but I guess it's too crowded already.

I love planar adventures but I have no knowledge in the Planescape settings except what it is written in the planewalker website, therefore I would play someone from the material plane who accidentally got shifted to Sigil when he didn't know for sure even about the existance of other planes.

But of course, I can play only in the case some spot appears in the party in the future, otherwise it'll be nice enough to read how your campaign goes on.
 

Chaos Apostate said:
Sophist - I like what I see, but i have two main problems.

1. I can't find an alignment, but I don't know if that's my fault or yours. Is there one somewhere in the post?

2. The name. I don't mean to be offensive, but come on... a Tiefling called Damien? :( You can do better, I'm quite certain of it.

1. my fault, I was going for chaotic good, I'll also add an AC profile.

2. :D I had no idea that this was so old to you. In my regular RL cricles THE OMEN is probably not that much known, so I can use the name there without going too far. To my defense I say that I do like the name and had no intention of making a pun. But as I read your comment it dawned on me again.
Seen this way, it is lame.
So I choose another name.
 

Arken said:
The only Bariaur that i could find were these...

http://www.ps3e.com/raceDetail.asp?id=7

and they don't seem to be level adjusted, were there some you found that had ECL 5? I think I might prefer the BoED ones to the ones in that web adress so I might slightly retool the concept :D

Whoa! I've just seen something in that site that can be just too abusive. For the female Bariaur, we have:
Stubborn: Female bariaurs add their Charisma modifier (if positive) to all Will saves.
That can be just too abusive. They would make good sorcerer. But now just imagine the paladin. She can add twice her Charisma to Will save? Ugly! Lucky they don't have a Cha bonus. Except that, I feel them ok, but borderline on the ECL +1.

For the one on planewalker, I think they are balance, but I find sd they didn't made the Bariaur female.
 

At last, here's my PC.

Dalara of Sigil
Bladeling Female, Fighter 4 (ECL 1)

Background: Dalara is the daughter of two bladelines who fled the Bladeling city of Ocanthus on Acheron. They were part of a group who tried to overthrow a noble, and failed, and the survovrs fled. Her parents ended up in Sigil, in the district known as the Hive. It was easy for them to blend in with the dregs that lived there, and the reputation of bladelings kept them safe, and a few years later Dalara came along. She had, for the area, a relatively safe upbringing. After all, girls with spikes growing out of them can hurt you, bad, and the few bullies that did try and mess with her ended up scarred or dead. But, others realized that she could be useful, and for most of her late teen years, she was working as muscle for various criminal enterprises in the area. That led easily enough into her current profession, mercenary work, where she has the reputation of being both loyal to her contract, and willing to do things that some would turn away from in disgust or horror.

Appearance: Dalara stands around 5'8, and her build is lean. Her skin is a dusky, copper like color, and her eyes are purple, with no pupils. Her spikes are painted in garish colors, designed to draw the eye to them, and she tends to wear normal clothing, as armor and bladelings just don't get along.

Personality: She's not a warm person at all. But, she has a very strong sense of personal honor, and will live up to the letter of any contract she signs. She may try to twist it to her advantage, but, she will follow it, and she never betrays a companion.

St: 15 (+2)
Dx: 16 (+3, +2 race)
Cn: 16 (+3, +1 at lvl 4)
In: 13 (+1)
Wi: 12 (+1)
Ch: 8 (-1)

AC: 20 (4 natural, 3 dexterity, +2 armor, +1 deflection)
AL: LE
HP: 38 (4d10+12)

BAB: +4
Fort: +7
Ref: +4
Will: +2
Init: +7 (+3 dex, +4 improved init)

XP: 10,000

Racial Abilities:

Languages: Planar Trade, Infernal
+2 to Dexterity
Medium Size
Speed 30
Darkvision 60 feet
+4 natural armor bonus
Natural weapons: All bladelings have a natural claw attack that deals 1d6 + str bonus damage.
Razor storm: Once per day, a bladeling can expel sprapnel like bits of it's skin in a 15 foot cone, dealing 2d6 damage to any creature in the area. A reflex save (DC=10+con modifier), halves the damage. After using the ability, for the next 24 hours, her natural armor bonus is reduced to +2.
Immunities: She is immune to acid, and, despite her metal like skin, rust attack.
Resistences: Cold 5, Fire 5, DR 5/+1
Metal Hide: Certain spells that affect armor, such as heat metal, treat the bladeling as though wearing armor that cannot be taken off. In addition, the spikes on the bladelings body make it impossible for her to wear medium or heavy armor.

Class features:

Proficient in all simple and martial weapons, all armors, and shields.

Skills:

Climb: 4 (+6)
Craft (painting): 3 (+4)
Intimidate: 3 (+2)
Listen: 0 (+3)
Spot: 2 (+5)
Swim: 3 (+5)

Feats:

Power Attack (Level 1 feat)
Blindfighting (Level 1 fighter bonus feat)
Improved Inititative (Level 2 fighter bonus feat)
Alertness (Level 3 Feat)
Improved Unarmed Strike (Level 4 fighter bonus feat)

Equipment:

Greatsword +1 (2350 gp)
Bracers of Armor +2 (4,000 gp)
Ring of Protection +1 (1,000 gp)
5 potions of Cure Moderate Wounds (1500 gp)

2 pouches (one for money, one for the potions, 20 gp)
Pack (2 gp)
10 days rations (5 gp)
3 waterskins (3 gp)
3 outfits (3 gp)

Gold: 117

Combat:

Greatsword: +7 hit, damage 2d6+3 damage. Crit: 19-20/x2 or
Claws: +6 hit, d6+2 damage, Crit: 20/x2
 

Male Human Psychic Warrior 5
Height: 5'8"; Weight: 140 lbs.; Skin: Bronze; Hair: Black; Eyes: Brown; Age: 28
Alignment: True Neutral
Faction: Sign of the One

Strength: 16 (+3) [8 points, +1 level]
Dexterity: 12 (+1) [4 points]
Constitution: 12 (+1) [4 points]
Intelligence: 14 (+2) [6 points]
Wisdom: 14 (+2) [6 points]
Charisma: 12 (+1) [4 points]

HD: 5d8+5; HP: 37
Initiative:: +1 (+1 Dex)
Speed: 40 ft
Base Attack Bonus: +3
Melee Attacks: +7 greatsword (2d6+5, 19-20/x2)
Ranged Attacks: +4 none
Armor Class: 17 (+1 Dex, +6 inertial armor)
Fortitude: +5; Reflex: +2; Will: +3

Skills: (40 points; max 8/4) Autohypnosis +10 (8 ranks), Concentration +7 (6 ranks), Control +6 (4 ranks), Jump +13 (8 ranks, 2 synergy), Planar Expertise +5 (6 ranks), Tumble +11 (8 ranks, 2 synergy)
Feats: Harness Divinity (cure light wounds 3/day), Inertial Armor (reserve 1), Improved Inertial Armor (reserve 3), Mental Leap (reserve 3), Speed of Thought (reserve 1), Stand Still (reserve 1)

Abilities: Extra feat, extra skill points, favored class (any), psionic combat modes (ego whip, mind thrust, mental barrier)
Languages: Common, Planar Trade, Infernal

Psionics:
Power Points per Day: 8
Talents per Day: 7
Powers Known: (0th) burst, daze, detect psionics, (1st) biofeedback, call item, ectogoo, (2nd) vim

Equipment: explorer's outfit, +1 greatsword [2000gp], four potions of cure light wounds, potion of lesser restoration, silversheen [total potion cost 750gp], bag of holding [2500gp], dust of appearance [1800gp], dust of dryness [850gp], brainlock pearl [1000gp], 150gp

Background & Personality: "Belief is power." Heard that often enough, haventcha? Just about every philosopher on the streets (and most of them do end up on the streets, eh?) finds fit to gush it out their word-hole, once'a sermon, if not of greater frequency. But (heard that word enough too, I bet) is it something they understand? Hm. Perhaps if I put it somewhat differently. Do you understand?

Oh, ya-do, do you? If you did, you wouldn't be sitting in this tavern, askin' me for my opinion, eh? All right, cutter, let me tell you what I think. It all starts in the beginning. That chair a bit uncomfortable, berk? No? Then stop shifting around.

I found myself thrust into wailing consciousness (and this is important; I'll get to it a bit later, though) in a little corner of the Outlands called Greater Ajadan. Fairly regular place, if I do say, though a most irregular name. So I doubt you're interested in my childhood, however happy it was, and this tavern only extends so much credit, so I'll cut it a bit forward. I reached the age of majority to find myself in inheritance of a rather large chunk of property. Looking ahead to the future, I saw myself: satisifed, successful, and utterly bored. Well, not so much bored - but boring. As in, a boring person, ya-see. I possess no pseudomagical prescience, but I'm pretty sure the path I was taking would have led me to a happy life, like many others, whereupon I would grow to a healthy age and end up gasping my last on some cotton bed, surrounded by my children, respected and revered by the townsfolk (a pretty small corner, if I do say - 'Greater' was a clever move on the mayor's part, eh? But I digress) and considered in all aspects to be a success, eventually fading into serene memory as my name faded from the pages of the dead-book.

Paints a pretty picture, maybe? Oh, not your cup of tea? Maybe not - but there are many who would be pleased with such a life. I dropped it faster than a Xaos drops a modron, and kipped up with an ascetic order. I spent a half-dozen years there; not wasted years, certainly: they taught me some pretty useful stuff. But even hours of meditation and reflection couldn't make me understand why I'd been so repulsed by that vision of success. Paying attention? Excellent, cause here's where it gets good.

So like I said, plenty of time for reflection, eh? Certainly reflection on personal achievement, good points and flaws in yourself, etcetera etcetera. But soon enough, you get bored with some of that, and start thinking into the area where suddenly the philosophers start babbling in more directions than a marilith's fingers. That is, existence. Look around you, berk. What made those people? What made you?

Bleh. Not the powers, berk. If so, what made them? Stop glancing around, no one in this bar will smite you for questioning the almighty 'gods.' Half of 'em are bleeding Athar anyway.

I think the reason you failed to answer that question is because you're not sure what I'm asking for. It's simple, really. See that street cat? Compare your mental faculties with that cat.

Sit down. I'm not trying to insult you. You asked for understanding, and that's what I'm giving you. But answer my question: what's different?

Good. You're correct. It doesn't recognize itself. Ever wonder why cats don't give themselves names? No? Well, many a well-trained druid has met that frustration. Animals have no sense of self. But - people do. And by 'people,' I refer to the sentient inhabitants of the planes, by definition, ya-see. That includes the powers. People understand that they exist. Ever wonder about that?

So, maybe the powers did create some of us, maybe directly, maybe indirectly. But it doesn't matter. Who brought the powers themselves into being? What consciousness created the self-aware powers?

Good, you caught me. If a consciousness created powers, what created the consciousness? It can't go on forever - there's got to be a top level somewhere. A primal urge. If that's true, then, intelligence must have sprung out of unintelligence. Of course, that in itself is a fallacy, for two reasons. One: there can be no creative urge without intelligence. A cat has no desire to craft a sculpture. Two: unintelligence cannot grant a spark of sentience in a place where there is none; otherwise the unintelligent urge would itself already possess that spark of sentience, and by definition already be conscious.

Sentience must always come from sentience. Ergo, there can logically be no 'first sentience.' Here's a simple question for you - and this one is actually simple this time. Name a geometric figure with no boundaries; no beginning and end. A circle, right? See, that's how existence works. Sentient beings create ourselves so we can mature to the point where we are able to create ourselves. Time doesn't work in that manner, eh? Ah, but time is as malleable a dimension as the two dimensions used to create that circle. Powerful magic can alter it, just as powerful magic can create a cube of matter out of nothing.

Now define magic: it's a force which we do not fully understand, yet may still manipulate in a limited fashion to our desires. What's the path to ultimate enlightenment and power? Remember that circle? Using a quill and a bit of ink, you can shape it, mold it to your desires. That's the point, see. Understand the circle, move beyond the limitations of the circle, and have power over the circle.

I'm going to leave that for a moment, but you'll see where I come back to it. You've been here long enough to be familiar with the factions, of course? They all believe in different things - they see the multiverse following a different set of rules. True Death for the Dusties, a Great Unknown for the Athar, the Source for the Godsmen, a natural state of entropy for the Doomguard, a universal set of laws for the Guvners. They even have directly opposing views. Remember how I said that belief is power? See how they all draw power through their paradigm; the way they see the world. What they believe in is true, for them. So it works - for them. Don't let them catch you saying it, though. Each in their own way has found that circle of existence. They 'understand,' in different ways, that there is a fundamental logic underneath the multiverse, and use that logic to manipulate the world as they see it. Sounds like Guvner reasoning, eh? They're closer to the truth than many. For me, I just cut to the chase and skip all that. I imagine the multiverse as it exists and then exert my power of imagination to alter it.

How much power do we have over our existence? Think about it. At one point in the circle, only a single consciousness is left to recreate its own multiverse. At that point, it has complete control over all existence. A single consciousness. Imagine yourself: made of a single consciousness, right? Guess how much potential you have. Everyone has it. The problem is reaching that potential. Do you understand, now, why I gave up my life on the Outlands? Do you understand why I gave up life in a monastery?

So go out there and do it.
 
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