thuter
Explorer
I admit to some confusion regarding the Tower Shield, specifically the planting part. The wording is as follows:
Several questions, but they are mostly tied to this one: Am I still considered to be wielding the Tower Shield after I plant it in the ground?
If yes, this seems to have the following consequences:
Also: I would obviously never build a character that walks into the fight wielding plate armor, a heavy shield and a tower shield, planting the shield, draw a spear thrower and start besieging the enemy fortifications like a mobile artillery piece. Obviously...
On your turn, you may use an object interaction to plant it in the ground, gaining half cover (+2 bonus to AC, Dexterity saving throws , and ability checks made to hide) and advantage on saving throws made to resist being shoved or knocked prone and while you remain behind it. Unplanting a tower shield requires a bonus action.
Several questions, but they are mostly tied to this one: Am I still considered to be wielding the Tower Shield after I plant it in the ground?
If yes, this seems to have the following consequences:
- You retain the +2 bonus to AC from wielding the shield (in addition to gaining the half cover bonuses while behind it).
- You cannot move until you unplant the tower shield (as a bonus action).
- You forfeit the +2 bonus to AC by not wielding the shield (instead gaining the half cover bonuses while behind it).
- You are free to move around, the shield remains where it is planted (possibly allowing other creatures to gain the half cover bonuses instead).
- You now have a free hand (possibly allowing me to don another (tower) shield or draw an (additional) weapon).
Also: I would obviously never build a character that walks into the fight wielding plate armor, a heavy shield and a tower shield, planting the shield, draw a spear thrower and start besieging the enemy fortifications like a mobile artillery piece. Obviously...