Dannager
First Post
when you say above post, do you mean mine, or the patryn of elvenshae
I meant yours. Thank you for expanding upon your point, though. It illustrated things much, much better.
when you say above post, do you mean mine, or the patryn of elvenshae
If you were trying to make your hypothetical player appear entitled, petulant, and prone to throwing tantrums when he doesn't get his way, that tactic maaaaaaaay have backfired on you, there.
In this scenario, you: ignored the game's rules, told the player no (outright), made up an arbitrary immunity for your monster to have that negated a clever player's tactic post hoc, threatened to make the player's damage zero when he challenged your made-up-on-the-spot-immunity, and then punished the entire group (again, totally arbitrarily) with a (once again, made-up-on-the-spot) rule that when big creatures fall prone (or maybe just hydras? Who knows? No one, because it's arbitrary!) they knock everyone around them prone unless they succeed on a truly ludicrous Athletics DC (that, by the way, makes far less sense than knocking a hydra prone in the first place) and then blamed your punishment of the group on the player.
This is the worst example of DMing I have ever witnessed.
first of all, nobody I've ever played with has ever attempted to knock a creature with about 10X the mass of their character prone with a punch.
second of all, I've never played with anyone who threw a tantrum over not getting their way, they may in fact argue their point and make valid points, and maybe even convince me that it can be done.
Third of all, adding to a monster is quite the norm,
making a general rule is quite the norm,
and punishing slow play is quite the norm,
and have been at our table for 20 years, so it isnt exaclty like springing it on the players
however
this is an example of how to "win over the dm"
player: thats what it says...maybe I push the thing back, but its mass gets caught on some crack -or- wait, I know, one of the other heads is lunging at me at the same time, and as I hit the thing in the belly, the head goes under itself and its all discombobulated, and it doesn't fall prone in the truest sense, but is sort of twisted up
dm: still sounds janky - but what the hell - thats exactly what happens, the thing isnt prone, but you guys get the prone modifier until its turn.
Any number of ways. But this isn't about trying to find the One True Way to play D&D. This is advice, and it's good advice: if you put your personal desires above those of your players even when they have the rules on their side - especially when it's over something as incredibly trivial as whether or not a zombie can knock a hydra prone! - you are sabotaging your own game.
I'd probably not allow a zombie to knock over a hydra on Lost Soul's internal consistency grounds--on steroids. Namely, the players at the table probably wouldn't like it if that happened. If they really pushed, I'd put it up for a vote. And then whatever we decided, I'd be consistent with it.
I have.I've never met a group of players who would balk at the idea of one of them knocking a hydra prone if they had a power that said the target was knocked prone.
Many DMs sacrifice a lot of time and effort to run a campaign, and I think that generally speaking, they deserve and have every right to overrrule the rules, if they are well-intentioned.
I agree there are bad DMs and DMs that make mistakes sometimes, but is this really what the world has come down to, setting up safety railings and training wheels and danger signs, all for our own good, to coddle our soft vulnerable egos, to protect us from the risk of a bad DM? Soon, we'll all be bubble boys, protected from the evils of the world and all its possible abuses, all for the sake of fun. But how much fun can you really have in a bubble suit?
OK, this is NOT going to be politically correct, and I'm probably get a ton of heat over this, but I think it has be asked...second of all, I've never played with anyone who threw a tantrum over not getting their way, they may in fact argue their point and make valid points, and maybe even convince me that it can be done.