As I find myself drawn into comparing the versions/editions of our game. In fact TO discuss this topic in it's fullest, I almost see no way to NOT compare editions...
That's kind of a shame.
Player Control vice DM control is a touchy issue. For me - as a player - the one thing I have always enjoyed the most about DnD was not knowing everything. I really get a kick out of facing monsters and situations I didn't have experience in dealing with yet. So, naturally, for me, I don't necesarily want to know every possible rule, every possible exploit, every possible power gaming trick. I don't really want, nor have I ever been interested in having that "perfect character" with the most powerful ever combination of feats, skills, classes - etc. Why am I playing this game if all I want is an endless debate with my DM about rules, and my character is so rediculously powerful that (as the OP posted) he can lock down a Demigod with no, let me rephrase NO chance of said demigod doing anything to get out of it. This reminds me of the old old days - good old fashioned 1st Edition - and our ancient characters, in some cases ten plus 'real' years old. We had grown so insanely powerful, so rediculously uber, that our DM had been reduced to utilize Dieties and Demigods for our random encounters. And yes, we'd find Loki (not some avatar of him, but He - Himself) and we'd promptly open a can of whoop-ass on him. The rules were clear. We had the abilities and powers, and hell, we ALL had quite a few more levels, hit points and special abilities than any of the dieties listed in that book. Needless to say it got boring, real fast.
An interesting comparison. Thankfully, 4e stays exciting over all 30 levels.
How this relates to this discussion? The DM works hard long and meticulously in creating a fun, interesting and challenging adventure for our Epic 4th Edition characters - only to find that the very Rules themselves take away virtually any threat of mortality to the PCs.
If this were true, 4e characters would not die. In my extensive experience both playing and running 4e, PC deaths can and do happen, and not infrequently either. Smart players tend to have characters survive longer, and players who are not as on top of things tend to have characters die more often. Just like in every edition.
In fact, those same rules literally dicate that it's the role of the DM to ensure the success of the players and their characters.
Yes. The role of the DM is to facilitate the game for the players. If the DM orchestrates a situation by which the PCs all die, the game is (arguably) over and must begin again. There is almost no narrative or hedonistic upside to killing off all the PCs, and the upsides of their continued survival and progress are significant and many.
To the OP - sounds like you're not playing the right Edition. I submit it's not the DMs role to ensure the success of the players and their characters - it's the responsibility primarily of the players.
That responsibility is not exclusive. It is shared between the DM and the players.
Yes, it would be irresponsible of the DM to put a few challenge rating 20 monsters in front of the player's brand new 1st level characters, that's not what I am saying - what I am saying is it should not be the role of the DM to coddle our players, to hold their hands, hug them and tell them bedtimes stories - instead, he's there to challenge them, and to instil an element of mystery.
You can challenge your players and you can instill a sense of mystery in them without any real threat of the game coming to an abrupt, disappointing end. As in any edition of D&D, the point is to create a plausible illusion of mortal danger whereby the players experience the thrill of being put in harm's way without jeopardizing the game.
4th doesn't let you do that.
Yes, it does. What I think you meant to say here is something along the lines of "I don't know how to make my game work like that." You don't speak for the entire edition, and you certainly don't speak for the countless DMs running 4e games featuring the very suspense, thrills and mystery you claim are impossible.
In 4th, he's a simple referee.
This is false. The DM, in 4e, is storyteller, encounter designer, group arbitrator, referee, motivator, and game facilitator. You will not be taken seriously claiming otherwise.
Yes he can tell a story, but he is tightly bound by the rules to make everyone a super-hero.
No, he's not. The DM can houserule however he would like, just like in any other edition of the game. Or any game, period, for that matter.
I can't
possibly imagine what the fun could be in pretending to be awesome for a few hours a week. Why would
anyone want to have a good time in their shared escapist fantasy world?
Just like in
every other edition, the challenge is crafted by the DM to entice the players to play their characters well. And, just like in
every other edition, a DM who casually allows a total party kill to take place is probably doing harm to his game.
Our group played 2nd Edition Rules for several years, and eventually everyone started just knowing the various monsters. Their weaknesses, strengths, abilities - everything. So I changed them. Orcs started having classes, and not topping off at 3rd/4th level. Oozes abilities began to change with the region and climate they were found in, and tons upon tons of new monster and threats were added into the game. I found that at least in our group's taste, they despised a lack of challenge, and hated "knowing" everything. The game got boring fast.
Cool. I'm glad you agree that the ability to easily modify monsters is an important tool for DMs to have. Isn't it awesome that 4e makes this easier than any other edition of the game ever has?
Many of you don't want the DM to be able to adjudicate.
Really? I haven't seen that anywhere.
If it's a rule, and by god even if the rule makes no damn sense at all, we're going to stick to it.
You have failed to understand the opposing argument. We don't believe that nonsensical rules should be followed. We believe, however, that just because the DM
is unable or unwilling to come up with a plausible mental image of a particular event doesn't mean that the DM should feel that it's his right to deny his players something that they want, and is allowed in the rules. I can
totally imagine how an ooze could be affected by the prone condition. If you, as DM, cannot imagine it, that's
not my problem. When one person has the rules and an imagination on his side, and the other merely has a lack of imagination, there is precious little reason that the decision should be in favor of the one without the imagination.
Ahem... while yes it is a fantasy game, let's have a few checks and balances.
We have them. They're called rules. What you want is different. You want carte blanche to overrule the actual rules and your players' desires on the fly in order to bring the game more in-line with your personal desires. That is the issue being discussed here.
In our campaign we have a house rule we wrote that adds Parry on top of Armor Class. We had a situation come up where a Melnibonean Mist Giant swung a two ton mattock at a dwarven warrior, and critted said warrior. Now, our house rule is Parry. Only that. Not dodge. Not twist aside at the last possible moment. Not get lucky and stumble to the left or right. Not feinting. No, our Dwarf raised his Silvered Battle Axe and Knocked the Mattock aside. This Mattock should have sundured the blade of that axe. Should have splintered the haft of it. Every bone in both of the dwarf's arms should have shattered, the tendons, muscles and ligaments shredded. Our dwarf should have been a wet, sticky, crunchy dead mound of bone, metal and flesh. Instead he performed the impossible. Not the unlikely. Not the fantastic and improbable. The impossible. The DM ajudicated an ammendment there and then - that a blow or object that should be unparryable - is just that, at DMO (Dungeon Master's Option), something generally missing from 4th.
Right. Your dwarf went in with the expectation that the world and the rules worked a certain way, and the DM threw that out the window because he couldn't find a way to mentally reconcile the narrative with the rules. Of course, I can certainly imagine a fantasy movie scene where a giant swings a massive two-ton club at a dwarf, and the dwarf manages to angle the trajectory of the club ever so slightly upwards such that it passes barely over the top of his (admittedly low to the ground) head. And perhaps the player running the dwarf you're talking about could imagine exactly the same thing. You're talking about pitting two mental narratives against one another, and calling the one
without the rules on its side the winner.
4th is dumbed down to allow all of us to DM.
Dumbed down? Hardly. This is the sort of thing I hear from people talking about newer video games. Touch any overly complicated sacred cow for the sake of streamlining and focusing on the exciting gameplay, and a tiny but incredibly vocal minority of players starts screaming "IT'S DUMBED DOWN!"
4e provides clear guidelines and effective tools for running a game that make it easy to DM without investing huge amounts of time. You can call it dumbed down if you want, but to anyone actually running 4e games effectively, it just sounds like bitter whining.
The DMs powers and abilities are weakened,
Nonsense. DC by level charts
alone have made the DM more agile and responsive than he's ever been.
and we find ourselves role playing our way through a board game.
Oh look. Someone calling D&D a board game because they haven't figured out how to run an enjoyable game of 4e. It must be Tuesday.
For some people that's awesome. Especially the World of Warcraft players. What's the penatly if we die in WoW? What's that? a Little (and I do mean LITTLE) inconvenience?
What does that have to do with 4e? Are you saying that all that's required of a 4e character when he dies is a 30 second corpse run? Because that's what it
looks like you're saying, and that's wrong.
IMO we have a game now that coddles the players and simply doesn't challenge them, not really.
4e challenges players just as much as every other edition of the game. No more, no less.
I for one want to know that I had to work my butt off to win an Epic battle. I want, no need to be surprised, and yes, I also want a little pee to leak out because I am a bit skeered. I certainly don't want to dictate to my DM how ineffectual and limp his super powerful monsters are. If there's no challenge, no risk in it for me? I am not even remotely interested in playing.
I played 3e for
years. I played 2e for
years. In both editions I played in games where I had to explain to the DM how ineffectual and limp his super powerful monsters were. And, occasionally, I had the same explained to
me as my own monsters were steamrolled.
On Sunday, when I ran my 4e game, my players were
terrified of the gnoll archers they were up against. Were their characters in any danger of a TPK? Nah, the NPCs they'd told to wait outside would have conveniently shown up to rescue them if it looked like they would be wiped out. Did the players have any idea that was the case?
None whatsoever.
The problems you're pointing out are DM problems, not problems with the game. You keep saying "4e does this," or "4e says you can't do that," and yet you have all these people telling you that it works exactly the way you want it to work. It's time to consider a different explanation.