Player hand-outs?

For the Dark Sun campaign I was running way back in the day, I had prepared a handout of two or three pages that described the main features of the setting (desert, city-states, sorcerer-kings, elemental clerics, lots of psionics, environmentally unfriendly wizards). I was going to do the same with a Planescape campaign, but the players decided they wanted to go back to Savage Coast instead.
 

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But yeah, do a website. It's one of the best things I ever did for my campaign.

I plan to. I'm actually a web developer by profession, so it was a natural next step for me. :D

That said, it's not likely that there's always going to be a computer available to us where we play. I have around 9 computers at my house, so it's not a problem here, but since we rotate our playing location it'll be rare to find someone else who has a computer readily available in the play area.
 

Paradoxish said:


I plan to. I'm actually a web developer by profession, so it was a natural next step for me. :D

That said, it's not likely that there's always going to be a computer available to us where we play. I have around 9 computers at my house, so it's not a problem here, but since we rotate our playing location it'll be rare to find someone else who has a computer readily available in the play area.

The advantage of the website is that it's easily accessilble for most people, so they can pick up a few bits of information during breaks at work, and it's easily compartmentalised so they can search out the stuff that interests them without to much trouble. A lot more of my players started paying attention to game info when they could find it out this way, rather than wading through a seventeen page handout before the game.

Bite sized information that's readily accessible, rather than a meal. It works wonders.

I tend to keep info copied and ready as hand-outs should it be needed in game, cause the access is a problem once the books are on the table.
 

The advantage of the website is that it's easily accessilble for most people, so they can pick up a few bits of information during breaks at work, and it's easily compartmentalised so they can search out the stuff that interests them without to much trouble.

Oh, I know. I definitely wasn't saying that a website was a bad idea, just mentioning that it doesn't solve the problem of players being able to reference world information in-game. I plan to repeat most of the information from the hand-outs on the website and probably put up a few more maps and stuff.

The ease of updating the information is certainly a big advantage, though.
 

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