Just to clarify, the Rogue gets stuck out front because nobody else is offering him anything in the way of advice, or even contributing to what's happening. The Ranger is the last of the bunch, he generally waits at the back of the queue. The Rogue scouts comes back and tells them what he's found- the other players nod there heads, and no plan of attack gets made.
Just to clarify, the Rogue gets stuck out front because nobody else is offering him anything in the way of advice, or even contributing to what's happening. The Ranger is the last of the bunch, he generally waits at the back of the queue. The Rogue scouts comes back and tells them what he's found- the other players nod there heads, and no plan of attack gets made.
The Rogue gets frustrated goes back to have another look, the Cleric and Paladin are so armour heavy they've got no stealth so they stay where they are or try to shuffle a little closer to whatever the encounter is. The Ranger stays behind them.
Then there's a few minutes silence as nobody does anything, the Rogue who's still close in, and not quite sure what to do either gets spotted or cracks and launches an attack. There follows a conga line of the others running to catch up with the Rogue. Maybe it's not the Ranger, maybe it's the fact that none of the players are the "Leader", and so no plans get made, or rather very few. Partially the reason for that is the Ranger has a habit of saying "no", even when the Cleric is fed up of being the Defender and has a ranged at will that he has only ever got to use once, becuase he's stood next to the Paladin getting smacked.
An archer ranger should absolutely be staying back and using his bow. Almost all his power is based off of his bow. His ability scores and powers and feats are almost certainly based off of that tactic. You need to accept that. It's intended to work that way.
However as for scouting I think it is fair that he share those duties with the rogue.
But seriously, you need to lay off him using his bow from the back. That is the point of the archer build. He's not a melee combatant, and you shouldn't force him to be one because you are for some reason stuck on thinking he is. He is a ranged striker. Let him be a ranged striker.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.