Crimson Longinus
Legend
Ok, I just wanted to clarify as some people seemed to disagree.Yup. Logically it does.
If you don't think it is a problem it is not a problem.What's the problem?
Ok, I just wanted to clarify as some people seemed to disagree.Yup. Logically it does.
If you don't think it is a problem it is not a problem.What's the problem?
I actually see this differently. I think the player tries to take the action, strains against the effects of the spell, and automatically fails. It's really no different from a missed sword stroke, except that the outcome is certain so doesn't require a dice roll.
Are all 'action declarations' by players actually 'attempted action declarations'?
If the player says "I draw my dagger ", maybe they can't because it was previously pick pocketed (pick sheathed?) and they didn't notice. So when they say
I draw my dagger and expect that it justalways happens, it feels like kind of a rewind to get a "well actually". If they say "I attempt to draw my dagger" then there's no rewind when the narration picks up at the attempt and the DM says "your sheath is empty!?!?". Similarly if they say "I draw my dagger" but know it's only an attempt (that usually happens) there is no problem.
Page 5 of the DMG says you're wrong, by the way.
"Sometimes mediating the rules means setting limits. If a player tells you, "I want to run up and attack the orc," but the character doesn't have enough movement to reach the orc, you say, "It's too far away to move up and still attack. What would you like to do instead?"
Here we have a player declaring an action that breaks the rules. The DM mediates(adjudicates) the rules setting a limit(saying no you can't do that) and then asks for something else.
Well, if you don’t see a difference between “because of the rules of the game your character is physically unable to accomplish the task you attempted” and “because I find it unrealistic that your character would have the information that I think would be necessary to arrive at the conclusion that the action you declared is the optimal one, I’m telling you that you are not even allowed to attempt that action”....
...then there probably isn’t a good ending to this conversation.
Aren't they only expressing a desire and not an action? It seems mean to quash a desire like that. If they actually say they run up and attack, why isn't the raw adjudication to allow them to run up part way and tell them they aren't close enough to swing?
But there's no problem or disputed matter here, and the DM is not making a judgment or decision. There is none to make; the rules are unambiguous. The player didn't know or remember the rules, and somebody (which in Max's example happens to be the DM) reminds the person of what the rules are.
I do see the difference and wasn't arguing that they were the same. We were having two different conversations. One about player/character information, and one about adjudication resulting in prevention of an action declaration.@Maxperson I want to retract and apologize for this post.
It was annoying and condescending when at least two people, early in the thread said, "Well if you can't tell the difference between character knowledge and player knowledge..."
Yes, of course we know the difference. We're just saying that we don't think it's worth the hassle and ramifications of trying to police the difference.
Likewise, I'm sure you see the difference, but you probably have your reasons for thinking that they should still be treated the same way.
A player can't. They can remind the player, but only the DM can say no.Here's a thought: you can tell it's not adjudication if another player could say it with the same authority as the DM.
Alternately, "If the authority comes from the written rules, not from the DM, there's no adjudication."