Crimson Longinus
Legend
It's not that I can stop you but I can't see what was achieved by that.May I edit that?
It's not that I can stop you but I can't see what was achieved by that.May I edit that?
I know this has moved on, but I'd like to answer cleanly. Yes, these are different, but each in different ways. The difference here is that the game has rules that are now limiting the kinds of available actions when compulsion effects come into play. Much like you cannot use the Attack action to make a melee attack on a target if the target is not within your melee reach, these effects add constraints to allowable actions in very specific ways. Their existence, and the fact that they may constrict allowable action declarations, doesn't translate into anything more general -- these effect exist only within the embrace of the compulsion effect, much like the restrictions on when you can employ the Attack action only apply there.Are cases of charm, suggestion, dominate monster and the like different?
If Valindra had successfully charmed the player in question, could they still scream out she was a lich and try to attack, even though they viewed her as a "friendly acquaintance"? Can charm always be worked around by a resourceful player since they could think their friendly acquaintance had been replaced by a doppelganger, or maybe had been cursed where the only way to save their soul was to kill them before they committed some evil act?
Really?It's not that I can stop you but I can't see what was achieved by that.
Yes. That is given.Really?
I was just trying to express that your concepts of what makes a game believable and realistic and consistent are valid but subjective.
Charm person, on the other hand, allows a huge range of possible actions. I believe someone asks later how one acts like a friendly acquaintance, and that's my touchstone -- my idea isn't any better than my players', so I'm going to let them decide. If something seems very odd, I might ask them to tell me what their character is thinking here -- not because I'm going to deny the action, but because I'm curious. Every time this has come up (which, honestly, is less than a handful), the player has a perfectly valid way to think about it that I didn't consider. This reinforces my preference for letting the player decide how to act under charm effects. I see that examples such as attacking the charmer are proposed, but this really goes to 'don't play with jerks' rather than an adjudication style.
Oh, sorry, let me rephrase. “I want to buy a lottery ticket” isn’t a declaration of action. There’s nothing there for the DM to adjudicate.Er, you left out "to buy." You know, the action.
This is a good point -- I am (usually) hung up on preventing the physical part. But, this is an outcome of the method, not an intention of it. Why is that? Well, because, as GM, I have the authority to adjudicate what is true for the vast majority of the game world. There's only a vanishing little sliver where I do not have that power, and that's over what a character thinks or tries to do. That's entirely the authority of the player. So, if a player decides their character thinks something, I have no authority over this -- the character thinks that. If the player then has the character act on that thought, I am, again, powerless to prevent this. What I do have power over is the truth of the world. Once the action is attempted, it's in the realm of what is true, and I, as GM, have authority to adjudicate the truth of the outcome. This is usually, because of the type of game, going to be constrained by the current situation which will largely be physical. So, usually, I'm hung up on the physical parts.Yeah, just like I said in the part you omitted, you're hung up on physically preventing part. Nothing physically prevented the ancient Egyptians from making gunpowder but their lack of understanding of chemistry did. In practice it is just as real limitation. There really is not any more 'mother may I' here than any other denied action.
Yes it absolutely is a declaration of an action. The action I want to do is buy a lottery ticket. It's no different than a player saying to the DM that he wants to attack the orc.Oh, sorry, let me rephrase. “I want to buy a lottery ticket” isn’t a declaration of action. There’s nothing there for the DM to adjudicate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.