arwink said:
My Character Wouldn't Agree To This
Actually, I have done this and the GM thought it was very appropriate.
Among the things that the GM told me at the beginning of the campaign that the monks in his world were paladin-like fanatics with a strong moral sense of wrong and right. They will act on these convictions rather than sit idly by as some injustice is being done-- even if this meant death as their convictions are that strong.
So, the party, after a long campaign and the destruction of the BBEG, went off adventuring in another part of the world. Shortly after arriving, the party came to a city where people were being prepared for execution. After questioning onlookers, the party learned that the people were being executed for such things as stealing bread for their children, not bowing low enought to a noble, etc. My character felt punishment did not fit the crime and wanted to intervene, but the party didn't want to take action without learning more about the city.
THe monk informed the party that he would not sit idly by and watch people put to death for such trivial offenses. He was told by another party member that they understood, but, if I took any action now, the Monk would have to leave the party- the party could not be associated with his actions which would endanger the party. The party needed to wait and learn more about this new place before trying to set things right-unfortunately, that meant the current executionees were expendable for the greater good. Obviously, this was unacceptable.
I told the GM, that based on what he had told the monk order and how the character had been played in the past, my character would not sit by and watch the excectuion. He would find it imperative to take action. If necessary, I'd make up a new character and have the current character become an NPC.
The GM aggreed that it would have been out of character for me not to try and free the people about to be executed. Then, he surprised everyone. He told me that there was no need for me make a new character. He played out the rescue in which all anyone saw was a a rapid blur of movement (thanks to some spells and magic items) in which prisoners were freed and guards disarmed.
The GM then cut to the party and played out two weeks of game time in which they learned more about the town and discovered a resistance organization which they tried to join.
Occassionally, the GM would cut to me and play out a quick one or two round encounter before going back to the main group. He'd then mention that there were rumors of a vigilante fighting crime, rescuing women being accosted , and championing the poor. He'd also mentioned reward posters were going up and guardsmen were out searching for the mysterious figure before cutting back to the party.
Then, GM set in motion events to bring my character back to the group. He had my character stumble upon information about a plot against the party. THe monk left them a warning and began watching their backs from the shadows.
Eventually, the party got ambushed, my character was caught while coming to their aid and we were all recruited into the "resistance".
The party was back together.