Stalker0 said:
I'll throw in on the requiring players to know info idea.
Definately a matter of balance. In the last campaign I ran I knew this was going to be an issue. We could only fit in one game a month
So, I put in some extra effort to ensure things could flow from one session to the next:
- Attempted to keep each session a contained 'episode' so there would be none of the 'oops, we already looked in this room' stuff
- Maintained a web page that has generic setting information and a blog of the adventure sessions.
- Sent out a reminder/coordination email a week before the game that verified time and location as well as a short blurb on what happened last session and a summary of the options facing the group.
- Started each session with a short 'In the last session...' blurb.
*lots* of extra work. Did it help? Nope.
One of my players viewed the webpage {them page hit counters are useful..}
Two of my players actually read the email.
Three of my players regularly showed up late, missing the intro blurb
...
Oi!
I understand not keeping track of relatively minor things from month to month.. but I think remembering *why* your character is adventuring to the Tomb of the Barbarian Kings is not too much to ask for. Failing that, at least they can remember what regoin the Tomb's are in!
Oh well. I am joining a new group this week as a player.. and I will do my best to avoid being any of the above mentioned player types ... except perhaps a 'relaxed rules lawyer'
