MonsterMash
First Post
ForceUser said:Lots of useful responses here. Thank you. I should say at this point that, as Hjorimir mentioned, I have a tendency to make encounters that are meaningful to the plot more difficult than necessary, and when I forget to be mindful of this tendency players can suffer from overly difficult foes. This tendency is a habit I've developed over the years to compensate for the brilliant tactical maneuvers and excellent teamwork my old school friends commit on a regular basis; with them I tend to tune up the CR and/or EL of encounters, because they are often not sufficiently challenged by level-appropriate foes. My new group, of course, is the complete opposite, and those who have suggested that I ramp down the CRs and ELs of encounters are absolutely right, and going forward I intend to adopt this strategy until they become more comfortable with the rules. Thanks for that tip.
Yeah, I make lots of mistakes, both mechanical and judgmental. I accept this about myself and work to not allow hubris to get in the way of equity when it's pointed out to me that I have erred.
Finally, I agree that the PC-killing jokes ended up being counter-productive, and I no longer say them. Instead, I try to be encouraging without giving away the farm. I think I will take up the suggestion to lower CRs on the whole for a while, to help them build up some confidence. I will also include fewer do-or die scenarios.
Very useful commentary. Thanks again.
ForceUser, glad to see that you are trying to make the changes necessary to work on this different group. Its good to be willing to keep learning.
Personally I'd go with the Fate Point system that S'mon suggests, and am introducing something like this into my D&D campaign.
Actually I think looking at this advice has made me think a lot about my GMing style and how I approach the game which is always a good thing.