Cyri'kazzen the Drow
First Post
Last night in our Ravenloft campaign we had a "guest" player show up that we haven't seen in awhile. He used to be a regular, but real life conflicts took over and he had to quit the game about a year and a half previous. Naturally we were happy to have him aboard for the session.
Currently we are going through the "Grand Conjunction" series and are on a ship travelling to an island. No sooner than our session started, the DM tells us that there is a humanoid-type creature floating in the water on a piece of driftwood. From a meta-game standpoint we are clued into the fact that we have found our "guest" player's character. We meet up with this human male who tells us the story of being attacked by pirates and having his ship sunk. After facing and defeating these pirates several days previous the story checks out. Also my character had Detect Magic going and the DM told me there were no magical auras on the human and his equipment including a staff.
Now we have had a Hag Druid attempting to murder us for a number of days and naturally our characters suspect anyone new, but because the NPC we just met is the character of our guest, we just assume he is alright after he explains his story. So as a player I am thinking let's have the guest player have as much fun as possible since he is only here for one session. So each of us let our guard down completely with the new character and even help him by letting him use magic items that we possess. Let me reiterate the fact that had this been a standard NPC, we would never have trusted him so easy but because he is the guest player's character we just felt inclined to help him have fun and that meant him using things of ours.
As it turns out the guest's character is a doppleganger sent to find something on our person. After he uses our magic items, he discretely dispenses them overboard without our knowledge. He steals a gem on the paladin's person while the knight is unconscious and fakes it as if he is healing him despite the fact that my character was nearby and watching. I received no Spot check. Then during the battle royale he attacks and injures us greatly before making off with the gem by teleporting out with this "magical" staff.
So now the questions. Is there anything wrong with this scenario? Poor judgement on the player's part? Is it masterful of the DM or potential railroading by him to purposely allow the doppleganger to shock us? In other words not giving our characters much of a chance to figure out the ruse via Sense Motive or Spot checks or even Intelligence checks for our characters to remember to ask for the magic the guest player borrowed from us? Or even indicating to my character the fact that he had a magical staff after I had cast Detect Magic. I mean after all as players we just wanted the guy to have fun, but our characters would naturally be just as cautious between this NPC and others since we are the paranoid sort.
Don't get me wrong, it was a fun session but something is not sitting right. Is it my pride after being bested or is it that I feel a bit manipulated?
Thanks much.
Currently we are going through the "Grand Conjunction" series and are on a ship travelling to an island. No sooner than our session started, the DM tells us that there is a humanoid-type creature floating in the water on a piece of driftwood. From a meta-game standpoint we are clued into the fact that we have found our "guest" player's character. We meet up with this human male who tells us the story of being attacked by pirates and having his ship sunk. After facing and defeating these pirates several days previous the story checks out. Also my character had Detect Magic going and the DM told me there were no magical auras on the human and his equipment including a staff.
Now we have had a Hag Druid attempting to murder us for a number of days and naturally our characters suspect anyone new, but because the NPC we just met is the character of our guest, we just assume he is alright after he explains his story. So as a player I am thinking let's have the guest player have as much fun as possible since he is only here for one session. So each of us let our guard down completely with the new character and even help him by letting him use magic items that we possess. Let me reiterate the fact that had this been a standard NPC, we would never have trusted him so easy but because he is the guest player's character we just felt inclined to help him have fun and that meant him using things of ours.
As it turns out the guest's character is a doppleganger sent to find something on our person. After he uses our magic items, he discretely dispenses them overboard without our knowledge. He steals a gem on the paladin's person while the knight is unconscious and fakes it as if he is healing him despite the fact that my character was nearby and watching. I received no Spot check. Then during the battle royale he attacks and injures us greatly before making off with the gem by teleporting out with this "magical" staff.
So now the questions. Is there anything wrong with this scenario? Poor judgement on the player's part? Is it masterful of the DM or potential railroading by him to purposely allow the doppleganger to shock us? In other words not giving our characters much of a chance to figure out the ruse via Sense Motive or Spot checks or even Intelligence checks for our characters to remember to ask for the magic the guest player borrowed from us? Or even indicating to my character the fact that he had a magical staff after I had cast Detect Magic. I mean after all as players we just wanted the guy to have fun, but our characters would naturally be just as cautious between this NPC and others since we are the paranoid sort.
Don't get me wrong, it was a fun session but something is not sitting right. Is it my pride after being bested or is it that I feel a bit manipulated?
Thanks much.