Raloc
First Post
Jubilee said:I think going after the Elder that got away is what I would most like to do, and what seems like the most reasonable thing for the Paladin to do. She is, afterall, a Paladin of Horus-Re, and Retribution is one of his "Things."
The problem is:
One of the characters in the group is a Sorceress from Halruua who cannot or will not return there.
Another character in the group is the daughter of one of the missing people we're ostensiably on a mission to discover - Calimport is believed to be a place where we can get information as to what they were doing and perhaps retrace their steps to figure out where they are. Another character is the aformentioned character's half-brother and will likely want to go with her.
Another character is the husband of one of the missing.
There's 2 other characters that I couldn't say for sure what they'd do when faced with bringing the bad guy to justice vs. finding their missing friends. One of them owes a debt to one of the missing and the other was an apprentice/assistant of sorts to one of the missing.
In all likelyhood, pursuing vengeance means the Paladin leaving the group, maybe taking 2 with her, with 4 wanting to continue on with our other tasks. I'm not sure how breaking up the group is a good roleplaying opportunity. =(
/ali
Breaking of the group like this doesn't necessarily have to be doom and gloom. Split groups can actually be much fun, provided everyone keeps a bit of patience about them. The quest to find missing friends is more important to some of the characters, maybe they should go and investigate in Calimshan while your character and any others willing go and try to liberate the town, and you all meet up later.