Another Shadows of Greatness player here weighing in with his two cents-- I run Nikos, an-ex bounty hunter who used to work for some very bad peo0le who is 'half-brother' to the cleric, and struggling towards redemption. He's my second character since the campaign began. Jubilee is absolutely right about the problems inherent in splitting up our group for the long term. With seven us all vying for our place in the storyline, it would result in some of us sitting on the sidelines for too long. Moreover, I have the priviledge of playing with excellent roleplayers in this group, and want to see each character in action every session.
Nikos didn't join the group until after they'd initially helped save Camber from an orcish onslaught during the previous winter, so he didn't have the emotional attachments to the town and its people that the rest of the group, including my previous character, had. Nonetheless, even for an hardbitten man who had followed a dark path, the destruction of this town, especially in such a cold-bloodedly evil fashion, has struck him to the very core of his being.
This is my first time playing in one of our illustrious GM's campaigns (though we have gamed together for a number of years now), and, despite being warned that throwing curveballs is a speciality of his<g>, I was still surprised by the destruction of Camber-- it certainly has hit all of our characters hard! It's also given us another level of motivation to play off of.
The problem we face now, as Jubilee has said, is the choice between our larger quest and pursuing justice for Camber and its fallen.
Nikos didn't join the group until after they'd initially helped save Camber from an orcish onslaught during the previous winter, so he didn't have the emotional attachments to the town and its people that the rest of the group, including my previous character, had. Nonetheless, even for an hardbitten man who had followed a dark path, the destruction of this town, especially in such a cold-bloodedly evil fashion, has struck him to the very core of his being.
This is my first time playing in one of our illustrious GM's campaigns (though we have gamed together for a number of years now), and, despite being warned that throwing curveballs is a speciality of his<g>, I was still surprised by the destruction of Camber-- it certainly has hit all of our characters hard! It's also given us another level of motivation to play off of.
The problem we face now, as Jubilee has said, is the choice between our larger quest and pursuing justice for Camber and its fallen.