Hubris & A Degree of Separation
No, a paladin will NOT always win the day...
And they'll often die trying :\
Some people have mentioned the "character is not the player" (several posts back).
Keep in mind that few players can / will play an Int of 6-9 (except occasionally and farcically). Few players can / will play a Wis of 6-9 (short tempered, brash, etc). The opposite end is true: few players can play an Int of 14-20 (not everyone around the table is a genius).
What am I driving at with this comment ? Well, a degree of separation between player and character is more readily accomplished when it is regularly exercized. The DM shoudl see to that. Reactions to the commanding leadership presence of the paladin should occur w/o prying, intelligent solutions should come to the wizard (in spite of the struggling 13 year old playing the wiz), brash ideas should come to barbarians (who can then take commensurate action, punching out the camel... Conan and all).
Now in specific terms, did you Detect Evil ????
No, a paladin will NOT always win the day...

Some people have mentioned the "character is not the player" (several posts back).
Keep in mind that few players can / will play an Int of 6-9 (except occasionally and farcically). Few players can / will play a Wis of 6-9 (short tempered, brash, etc). The opposite end is true: few players can play an Int of 14-20 (not everyone around the table is a genius).
What am I driving at with this comment ? Well, a degree of separation between player and character is more readily accomplished when it is regularly exercized. The DM shoudl see to that. Reactions to the commanding leadership presence of the paladin should occur w/o prying, intelligent solutions should come to the wizard (in spite of the struggling 13 year old playing the wiz), brash ideas should come to barbarians (who can then take commensurate action, punching out the camel... Conan and all).
Now in specific terms, did you Detect Evil ????