3d6 said:Its very annoying when a high CR monster designed to be the setpiece of an important battle dies in the second round because he failed his save vs. the fourth save-or-die effect in the combat.
In my old 2ed campaign many years ago, there was a long term BBEG spellcaster that was the plotwise center of my game for many adventures. After travelling into his "lair" over several sessions, when they finally did meet him they got in a feeblemind spell in the first round of combat. He rolled low and failed his save. It was frustrating. However, I still supported and support the save or die spells. The caster got to a decent enough level and focused his efforts on that form of magic so he deserves to occasionally get something good out of it.
Why do I support save or die effects? I like the mood the different afflictions bring to a battle. These guys are stunned, these guys are stupid, these guys are chamed, and you don't want to know what caused the splatter that that guy used to be. That's just fun and crazy. Slowly dwindling hit points aren't as interesting.
Added: Just realize this post doesn't make sense unless you're using my definition of save or die which includes all the nasty effects that bypass hit points. If one was to suggest leaving in the save or be held and then effectively killed, save or become an idiot and then again get killed, save or something else that can easily get you killed type spells but want to get rid of save or die, they'd have a better chance of talking me into it.
Last edited: